Description
Simulates a physical hit from the mob. Takes melee stats into account (regular skill damage won't unless configured to specifically) This mechanic shares the same options as the BaseDamage mechanic
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
multiplier | m | The percentage of damage to deal | 1 |
ignoreArmor | ia | Whether or not to ignore armor | false |
preventknockback | pkb, pk | Whether or not to prevent knockback | false |
preventimmunity | pi | Whether or not to ignore immunities | false |
Examples
This example will make the mob deal 150% of its configured melee damage to its target when its being attacked. Ignoring armors. In this case it would deal 15 damage total since the mob's melee damage is 10.
HitMob:
Type: Zombie
Damage: 10
Skills:
- hit{m=1.5;ia=true} @target ~onDamaged
[1] 1 = 100%, 0.5 = 50% and so-on
Aliases
- physicalDamage
- meleeHit