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Mechanic: Hit
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====================
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*Added in 5.4.0
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Simulates a physical hit from the mob. Takes melee stats into account (regular skill damage won't unless configured to specifically)
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This mechanic shares the same options as [BaseDamage](https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/mechanics/basedamage) mechanic
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Attributes
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----------
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| Attribute | Aliases | Description | Default |
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|------------------|---------|-------------------------------------|---------|
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| multiplier | m | The percentage of damage to deal | 1 |
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| ignoreArmor | ia | Whether or not to ignore armor | false |
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| preventknockback | pkb, pk | Whether or not to prevent knockback | false |
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| preventimmunity | pi | Whether or not to ignore immunities | false |
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Examples
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--------
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This example will make the mob deal 150% of its configured melee damage to its
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target when its being attacked. Ignoring armors. In this case it would deal 15 damage total since the mob's melee damage is 10.
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```yaml
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HitMob:
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Type: Zombie
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Damage: 10
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Skills:
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- hit{m=1.5;ia=true} @target ~onDamaged
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```
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[1] 1 = 100%, 0.5 = 50% and so-on |
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\ No newline at end of file |