Causes the current skilltree to be delayed by X ticks.
Delay can also be used as an attribute directly inside of mechanics by adding the delay=TICKS
universal attribute. This way, the delay is not applied to the entire skilltree but only to the single mechanic.
Skill-delay and Attribute-delay do not work in the same manner.
This mechanic can also be used to accomplish Intratick Scheduling
Examples
Skills:
- ignite{ticks=60}
- delay 60
- explode
This is an example of using the delay universal attribute. It will work inside any mechanic and will delay it from happening by the specified amount of ticks.
Skills:
- skill{skill=exampleskill;delay=200}
- explode{delay=80}