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  • chain

Last edited by Ashen Aug 11, 2020
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chain

Mechanic: Chain

Chain allows you to make skills that bounce between targets, like a "chain lightning" type skill.

BounceConditions are evaluated after each "bounce" of the skill. With the example, if someone were on the other side of a wall from the mob but you were standing in the doorway, it could bounce from you to them since it bounced around the wall

It will only bounce to the same entity per cast once. Also every time the skill bounces, the entity it is bouncing from will be the "origin" in the skill and the inherited target of onBounce will be the next entity it is bouncing to, so fromOrigin is your friend for making effects!

Attributes

Attribute Aliases Description Default
onBounce ob The skill that bounces between targets
bounces b How many times the chain should bounce 2
delay d The delay between bounces 1
radius r How far the skill will bounce to a new target 5
hitSelf hs Whether the chain should affect the caster false
hitTarget ht Whether the chain should do the initial from the caster to the first target true
hitPlayers hp Whether the chain should bounce to players true
hitNonPlayers hnp Whether the chain should bounce to non-players false
bounceConditions conditions Conditions applied to the bounce target NONE

Examples

Skills:
  - chain{
      bounces=5;
      bounceRadius=10;
      bounceDelay=1;
      hitSelf=false;
      hitPlayers=true; 
      hitNonPlayers=true;
      hitTarget=true;
      onBounce=[
        - effect:particleline{p=flame;fromOrigin=true}
      ];
      bounceConditions=[
        - inlineofsight
        - hasaura{aura=damageResist} false
      ];
    } @target ~onTimer:20
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