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Mechanic: Arrow Volley
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## Description
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======================
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Fires a volley of arrows towards the target with a number of
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Fires a volley of arrows towards the target with a number of
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configurable properties.
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configurable properties.
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Attributes
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----------
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## Attributes
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|-------------|---------|------------------------------------------------------------|---------|
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|-------------|---------|------------------------------------------------------------|---------|
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| amount | a | The number of arrows in the volley | 20 |
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| amount | a | The number of arrows in the volley | 20 |
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... | @@ -14,16 +12,16 @@ Attributes |
... | @@ -14,16 +12,16 @@ Attributes |
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| velocity | v | The velocity of the arrows | 20 |
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| velocity | v | The velocity of the arrows | 20 |
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| fireTicks | f | The duration hit entities will burn for in ticks | 0 |
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| fireTicks | f | The duration hit entities will burn for in ticks | 0 |
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| removeDelay | rd | The time the arrows will stay before disappearing in ticks | 200 |
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| removeDelay | rd | The time the arrows will stay before disappearing in ticks | 200 |
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| canPickup | pickup | Whether the arrows can be picked up by players | true |
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Note that spread values must be very high to be noticed!
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Note that spread values must be very high to be noticed!
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Examples
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## Examples
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--------
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This example will fire 20 arrows, with a spread of 25, at a speed of 10,
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This example will fire 20 arrows, with a spread of 25, at a speed of 10,
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settings anything they impact on fire for 50 ticks (2.5 seconds), and
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settings anything they impact on fire for 50 ticks (2.5 seconds), and
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then remove themselves after 200 ticks (10 seconds).
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then remove themselves after 200 ticks (10 seconds).
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```yaml
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```yaml
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Skills:
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Skills:
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- arrowvolley{a=20;s=25;v=10;f=50;rd=200} @Target
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- arrowvolley{a=20;s=25;v=10;f=50;rd=200} @Target
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``` |
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``` |
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