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  • ParticleTornado

Last edited by Lxlp 2 months ago
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ParticleTornado

Description

Creates a tornado styled particle effect.

Attributes

Attribute Aliases Description Default
maxradius mr Max radius of the highest tornado “disk” shape 3
yoffset yo The yoffset of the effect 0.8
height h # of disks desired * 2 + 1 4
interval i How fast the particles vertically render. This can be experimented with “rotationspeed” as well 4
duration d Duration of the effect in ticks 200
rotationspeed rs How fast the particles will horizontally render. This can be experimented with “interval” as well 0.04
sliceheight sh Any value below 1 will cause an incomplete tornado, while anything above 10 will cause different sized spheres to appear in a strange order. This has yet to be fully defined 64
stoponcasterdeath scd Whether the effect should stop upon the death of its caster true
stoponentitydeath sed Whether the effect should stop upon the death of the entity it is used on true
cloudparticle cp The particle type at the base of the tornado. Typically something like the “impact” as a tornado spins around, hence the largeexplode default value largeexplode
cloudsize cs The radius of the cloud's particle appearances 5
cloudamount ca How many particles will appear at each randomly generated cloud location. 1
cloudhspread chs The horizontal spreading of the cloud. 1
cloudvspread cvs The vertical spreading of the cloud. 1.8
cloudpspeed cps Speed of the playing of the cloud particles 2
cloudyoffset cyo Y Offsetting of the entire tornado. (1 + your desired height) 1.8

This mechanic inherits every attribute of the Particle mechanic

Examples

ExplodingTornado:
  Skills:
  - particletornado{p=flame;cp=largeexplode;mr=1;h=3;i=4;d=100;rs=1;sh=1;cs=0;ca=0;chs=0.1;cvs=0.1;cps=1;cyo=2} @self ~onTimer:100

Aliases

  • effect:particletornado
  • e:pt
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