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  • Particle

Last edited by Lxlp 2 weeks ago
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Particle

Description

Creates a particle effect at the targeted entity or location.

A list of particle types can be found here.

All of the spigot particle effects listed in the javadocs should be acceptable as well.

Attributes

General Attributes

Attribute Aliases Description Default
particle p The particle type to use. reddust
material m Block or Item to use with block_crack or item_crack respectively
mob m, t The entity to spawn as the particle. Cannot be the original entity. Premium Only.
amount count, a The number of particles to create 10
spread offset The vertical spread of the particles 0
hSpread hs The horizontal spread of the particles 0
vSpread vs, yspread, ys The spread of the particles on the y axis. Overwrites spread spread
xSpread xs The spread of the particles on the x axis. Overwrites hSpread on that axis hSpread
zSpread zs The spread of the particles on the z axis. Overwrites hSpread on that axis hSpread
speed s The “speed” of the particles 0
yOffset y The Y offset of the particles from the target 0
viewDistance vd The distance the particles are rendered 128
size The size of the particles displayed 1
color c (1)(2) The color of the particle
fromorigin fo Should the particles be generated from the origin of the mechanic false
directional d Does the particle use directional travel false
directionReversed dr Reverses the direction of the particles. false
direction dir Specifies a vector for the particles to move towards. 0,0,0 (x,y,z)
fixedyaw yaw Sets the yaw of the effect -1111
fixedpitch pitch Sets the pitch of the effect -1111

Particle Colors

As of MythicMobs version 2.3, some particles effects (mobSpell, mobSpellAmbient, and reddust) can be colored by using an additional “color=hexcode” argument. Hexcodes for coloring particles can be found here: Hex Colors From MM Version 2.5.0+ and Minecraft version 1.10 onwards, fallingdust also may use the color option.

  - effect:particles{p=reddust;color=#FF00FF}

Mob-Type Particles [Premium Only]

This particle type will replace the spawned particle with the selected entity. The entity will act as a normal one, being able to attack, be hit, activate skills and so on. The entity will have no parent/owner relationship with the caster.

Entity-Only Attributes

Attribute Aliases Description Default
useEyeLocation uel (true/false) Whether to base the particles on the entity's eyes false
forwardOffset startfoffset, sfo The forward-offset from the targeted entity,doesn'n work when set directional to true 0
sideOffset soffset, sso The side-offset from the targeted entity,doesn'n work when set directional to true 0

Dust_color_transition-Specific Attributes

Attribute Aliases Description Default
color1 The color the particles starts as
color2 The color the particles transitions to

Examples

  Skills:
  - effect:particles{particle=flame;amount=200;hS=1;vS=1;speed=5} @self
  - ...
  Skills:
  - effect:particles{particle=block;m=dirt;amount=100;hS=1;vS=1} @self
  - ...
  Skills:
  - particles{particle=flame;a=10;hs=0.3;vs=0.3;y=0.3;s=0.1125} @self
  - ...

Aliases

  • effect:particle
  • particles
  • particle
  • e:particles
  • e:particle
  • e:p
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