... | @@ -22,12 +22,15 @@ A list of particle types can be found **[here](/Skills/Mechanics/Particle/Partic |
... | @@ -22,12 +22,15 @@ A list of particle types can be found **[here](/Skills/Mechanics/Particle/Partic |
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| yOffset | y | The Y offset of the particles from the target | 0 |
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| yOffset | y | The Y offset of the particles from the target | 0 |
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| viewDistance | vd | The distance the particles are rendered | 128 |
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| viewDistance | vd | The distance the particles are rendered | 128 |
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| fromorigin| fo | Should the particles be generated from the origin of the mechanic | false |
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| fromorigin| fo | Should the particles be generated from the origin of the mechanic | false |
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| directional| d | Does the particle use directional travel | false |
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| directional| d | Does the particle use directional travel. The [particle type] used must not have additional data (extra attributes) | false |
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| directionReversed| dr | Reverses the direction of the particles. | false |
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| directionReversed| dr | Reverses the direction of the particles. | false |
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| direction | dir | Specifies a vector for the particles to move towards. | 0,0,0 (x,y,z) |
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| direction | dir | Specifies a vector for the particles to move towards. | 0,0,0 (x,y,z) |
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| fixedyaw | yaw | Sets the yaw of the effect | -1111 |
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| fixedyaw | yaw | Sets the yaw of the effect | -1111 |
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| fixedpitch| pitch | Sets the pitch of the effect | -1111 |
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| fixedpitch| pitch | Sets the pitch of the effect | -1111 |
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| audience | | The [audience] of the particle effect | nearby |
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| audience | | The [audience] of the particle effect | nearby |
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| color | c | The color of the particle, if supported | |
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| exactoffsets | eo | Changes the formula with which random spawn locations for the particles are computed | false |
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#### Extra Attributes
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#### Extra Attributes
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Depending on the specific [particle type] used, extra attributes will become available to use inside particle-related mechanics too. you can find more by accessing the specific particle's page from the [particle types wiki page]
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Depending on the specific [particle type] used, extra attributes will become available to use inside particle-related mechanics too. you can find more by accessing the specific particle's page from the [particle types wiki page]
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