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  • OnChat

Last edited by Lxlp 2 months ago
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OnChat

Description

Applies an aura on the target player that triggers a metaskill when they type a chat message

Implemented Placeholders
<skill.var.input>

Attributes

Attribute Aliases Description Default
onChatSkill onchat, oc, then The metaskill to execute when the player chats

This mechanic inherits every attribute of the aura mechanic

onChatSkill Attribute

When the metaskill is execute, a new skill-scoped variable containing what has been said in chat is set, called input.
Its value can then be fetched via the <skill.var.input> placeholder.

Examples

The ExampleSkill metaskill will create an aura on every player in a 20 blocks radius. If those players were to chat during its 10 seconds duration, a message would be sent to them and they would be set on fire.

ExampleSkill:
  Skills:
  - onChat{onChat=ExampleSkill2;d=200} @PIR{r=20}

ExampleSkill2:
  Skills:
  - message{m="SILENCE!"} @trigger
  - ignite @trigger

This below example uses the StringEquals condition to check what the player typed! The message mechanic will only appear if the player typed QueenOfAnts is a noob.

YourMob:
  Type: ZOMBIE
  Skills:
  - onChat{onChat=ChatSkill;d=1000} @trigger ~onInteract

ChatSkill:
  Conditions:
  - stringequals{val1="<skill.var.input>";val2="QueenOfAnts is a noob"} true
  Skills:
  - message{m=She is indeed!} @trigger

Aliases

  • chatprompt
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