Description
Modifies the damage event that triggered the skill.
This mechanic must be synched, meaning that either the mechanic or the initial skill calling it must be run with the sync=true
attribute
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
amount | a | The amount of the operation | 1 |
damagetype | type, dt, t | The type of the damage to evaluate | ALL |
action | mod, m | The modifier to use | ADD |
Examples
Skills:
- modifyDamage{a=2;modifier=MULTIPLY;sync=true} @self ~onAttack 0.2
Aliases
- modDamage