5.7.0 (Dev Builds)
- Added new HEARING ability to mobs enabled by
Hearing.Enabled: true
. Requires 1.20+ - Added
~onHear
trigger that responds to hearing sounds
5.6.1
- Added various new config options for items and drops
- Added more tab completion to commands
- Added all the new fancy drop effects for vanilla items
- Added all the new fancy drop effects for MMOItems items
- Added placeholder support to variable keys
- Added some API stuff for item updating
- Added more debugging information when a LibsDisguises disguise throws an error
- Added placeholder support to @Pin targeter
- Added way to use the trigger's stats in DamageModifier stats
- Added Parent stats and capabilities for DamageModifier stat types
- Added
stopCondition
to projectiles - Added
castasorbital
to orbital - Rewrote part of spawner saving
- Fixed spawner files not deleting
- Fixed ConcurrentModificationException that could rarely occur when copying spawners
- Fixed plugin not loading on regular spigot - per-player drops require paper
- Fixed fancy drop effects causing items added thru the api to not roll amounts closes #1502 (closed)
- Fixed mechanics still firing if a death event has been cancelled (does not...
- Fixed recursive issue with cancelevent
- Fixed some spawner command bugs
- Fixed some loading bugs introduced with the change to default lowercase folder names
- Fixed spawner copying not copying the spawner's group
- Fixed
<caster.score.>
placeholder? - Fixed exit aura spelling`
- Fixed complex stat initialization with formulas and ordering problems
- Allow placeholder on projectile vertical radius
- Fixed vector rotation calculation
- Fixed NPE in ActiveInfo utility command
5.6.0
Highlights
- Rewrote config files. Old settings should automatically migrate and are now located in a new
configs
folder - Added new
Fancy
Drops Per-Player Loot Drops - Glow effects no longer requires GlowAPI
- Mob Egg improvements
General
- Improved output of getCoordinates utility command
Configs
- Added new config options for different hologram features and adjusted some settings
Pins
- Added & improved some pin commands
- Added
/mm pins toggleviewing
command for holograms - Added
/mm pins move
command - Changed
/mm pins list
to sort by nearest pins to you
Mobs
- Added
Variables
field to mobs for pre-set variables available to skills - Added
Nameplate.Mounted: false
option for MEG mobs - Mob eggs are now fully configurable in
config-mobs.yml
and the display/lore can be overridden on a per-mob basis
SomeMob:
Egg:
Display: '<caster.name> EGG'
Lore:
- 'im a testing egg'
Mechanics
NEW: followPath
- Added
followPath mechanic
- an aura causing the target mob to walk along a defined path
NEW: modifyDamage
- Make
modifyDamage
mechanic's default damage type beALL
- Make
modifyDamage
mechanic modify all damage types iftype=ALL
- Added
modifyDamage
mechanic allowing modification of the damage of the current triggering event
Auras
- Added
cancelOnCasterDeath=true
option to all aura mechanics - Added debugging info for auras
Hide
- Hide Mechanic now extends Aura
- Added AbstractPlayer#hideEntity and AbstractPlayer#showEntity
Hit
- Added
forcedDamage
to hit mechanic
Glow
- Glow Effect no longer requires GlowAPI
- Glow Effect now extends Aura
takeItem
- Fixed other bugs with
takeItem
mechanic - Added
exact=false
option totakeItem
mechanic
Conditions
NEW: lookingAt
- Added lookingAt player condition
NEW: originLocation
- Added
originLocation{location=x,y,z}
condition to match if the origin is at a specific location
Triggers
- Added
onSkillDamage
trigger, triggered by skill damage
Targeters
- Added
bb=false
filter to make a targeter ignore MEG subhitboxes - Added
unique=false
entity targeter option, setting to false will allow a targeter to hit multiple sub-hitboxes at once on a modeled mob
Placeholders
- Added various
caster.target.
placeholders to act on the target of the caster -
<trigger.item.amount>
placeholder added
Mob Drops
- Added various new drop options
RandomSpawning
- Added new options such as
LimitMultiplier
to help control Random Spawning
API
- Added PlayerLevelProvider
- Added
MythicMobEggEvent
for when an egg is used
Bugs / Other
- Allowed placeholders in
radius
andminRadius
attributes in@RandomLocationsNearTargets
targeter - Fixed jigsaw structures not working with structure condition
- Fixed NPE in GoToParent goal
- Fixed onDamaged mechanic not working with custom damage types or multi-type damage
- Fixed per-player loot vfx not moving with the loot with fancy drops
- Fixed some backwards compatibility issues with the placeholder refactor
- Fixed bug with hologram culling
- Fixed inline items with skull textures throwing a Bukkit error
- Skills will now try to detect if there's a
cancelevent
mechanic somewhere - Fixed double placeholders showing a decimal point when rounding=0
- Fixed holograms sometimes appearing in the wrong world
- Fixed target.l.x placeholder
- Fixed
<caster.level>
placeholder to default to rounding to 0 places - Fixed typo in WorldScaling config parser
- Fixed bug with world scaling
- Fixed a potential bug in TargetInLineOfSight condition
- Fixed crash caused by PreventTeleporting on endermen (closes #1431 (closed))
- Fixed some bugs with pins
- Fixed NPE in ActiveMob.checkEquipment
- Fixed bug with using type=ALL with damageMod
- Fixed action attribute in damageMod mechanic
- Fixed recursive damage bug with lightning mechanic on onDamaged trigger
- Fixed recursive damage bug with lightning mechanic on onDamaged trigger (again)
- Fixed some placeholder bugs
- Fixed ClassCastException in mob listener involving vanilla overrides
- Fixed bottleneck with getting a mob's children from an async thread
- Fixed bugs causing placeholders registered from add-ons not processing until after a reload
- Fixed some things in the default stats.yml file
- Fixed for potential memory leak involving random spawners used with MythicDungeons
- Fixed bugs with auras that don't have names set
- Fixed StatAura not giving stats for additional stacks
- Fixed bug in stat displays and keys
- Fixed custom MM nameplates trying to apply to MEG modeled mobs instead of vanilla mobs
- Fixed caster spawn targeter mutating location
- Fixed villager trade 2nd item using 1st count
- Fixed metadata not syncing between subhitbox and parent on MEG mobs
- Fixed projectiles not hitting MEG OBBs
- Fixed look mech pitch and yaw being swapped
- Fixed BlockLight and SkyLight properties
- Fixed event firing before bullets are set
- Fixed guardian beam issues
- Fixed @self targeter sometimes requiring targetself=true which is unintuitive
- Fixed PreventOtherDrops not affecting equipped items closes #1474
- Fixed
<<
for ranges not working with nested placeholders - Fixed
@playersNearTargetLocations
meta-targeter not working with base entity targets - Fixed NPE with incorrectly configured mob bullets closes #1481 (closed)
- Fixed attack speed stat throwing an error on mobs that don't support attack speed closes #1484 (closed)
5.5.1
General
- Added preliminary 1.20.3 support (not complete, may have version-related bugs)
- Allow broadcast command to parse placeholders
- Added
fromOrigin=true
option tothrow
mechanic - Change setting default for cancelling zero-damage damage events to false
Conditions
isUsingSpyglass
NEW: Health
- Added
includeAbsorption
option tohealth
condition
Yaw
- Added
clamp
option to yaw condition to clamp yaw to 0-360, defaults to true
Bugs / Other
- Changed damage trigger listeners to skip zero-damage subclassed events to fix issues with other plugins that use it for PvP checks
- Fixed hasItem condition not detecting custom items added via API
- Fixed NPE in projectiles happening during world unload
- Fixed auras
cancelOnTakeDamage
option not applying to block damage - Fixed projectile origin facing yaw=0 when
requireLineOfSight=true
- Fixed issue where summoning multiple projectiles using fromOrigin=true causes them to stack on top of each other in a line
- Fixed HideFlag to use 127 on versions before 1.20 for backwards compatibility
- Fixed imported items not generating correctly closes #1389 (closed)
5.5.0
General
- Added
General.CancelDamageIfZero
config option, defaults to true (current behavior)
Pins System
- Allows locations to quickly be saved in a
pins.yml
file (located in any pack folder) - Added
/mm pins create [pack] [name]
command to save your current location as a pin - Added
@Pin{pin=name}
targeter - Added
inPinRegion{pin1=X;pin2=Y}
condition
Mobs
Added new available mythic entity types:
- EXPERIENCE_BOTTLE
- INTERACTION
- ITEM_DISPLAY
- MINECART
- MINECART_CHEST
Added Tamed option for cats
Mechanics
onChat
NEW: - An aura that intercepts the target's next chat message
- Executes a skill after the message is intercepted and passes
<skill.var.input>
as the input
- onChat{then=[
- message{m="Entered <skill.var.input>"}
]}
setFlying
NEW: setFlying{flying=true}
setInteractionSize
NEW: setInteractionSize{height=X;width=Y}
summonFallingBlock
NEW: summonFallingBlock{material=SAND}
Auras
- Added
<skill.var.aura-duration-millis>
placeholder
Glow
- No longer requires GlowAPI on 1.18+ (thanks to Phil)
Orbital
- Added
reversed=true
option to reverse the direction
ModifyProjectile
- Added
YOFFSET
trait, usable with orbitals
PickupItem
- Added
onPickup
(aliasthen
) option to thepickupItem
mechanic to execute a mechanic after an item is picked up
Speak
- Allow
\n
to force a newline in speech
Conditions
blockTypeInRadius
NEW: - Allows you to check if there are a number of blocks within a certain radius
Example: Check if there are 10 lit furnaces facing north or south within 10 blocks: blockTypeInRadius{r=10;a=>9;types=minecraft:furnace[lit=true,facing=north],minecraft:furnace[lit=true,facing=south]}
inPinRegion
NEW: - Whether the target location is inside a region created between 2 pins
inPinRegion{pin1=x;pin2=Y}
itemType
NEW: - Used when targeting item entities, such as with the
ItemsInRadius
targeter
triggerBlockType
NEW: - Used with block-related triggers such as ~onBlockBreak
triggerItemType
NEW: - Used with item-related triggers such as ~onItemPickup
MobsInRadius
- Allow condition to check for vanilla mobs also
Targeters
@InteractionLastAttacker
NEW: - Targets the last person that punched an interaction entity
@InteractionLastInteract
NEW: - Targets the last person that interacted with an interaction entity
@Pin
NEW: - Targets a pinned location defined in a pack's pins.yml
@Pin{pin=X}
Ring
- Added
relative=true
option to make the ring rotate with the facing of the caster
Placeholders
- Added
<item.amount>
placeholder usable with item-related triggers
Items
- Added support for armor trims using
Options.Trim: material.pattern
- Added
Author
,Title
, andPages
options for written books
API
- Added
MythicPreReloadEvent
- fires before the reload operation begins
Bugs / Other
- Added placeholder support to several missing places
- Fixed problems with display bullet view range
- Fixed various issues with display bullets in 1.20.2
- Fixed an issue with ItemSpray effect
- Fixed
PIG_ZOMBIE
alias not working - Fixed NPE with stats when mobs spawn
- Fixed item mechanics/conditions only checking for mmoitems type
- Fixed Mythic not handling EntityDamageByEntityEvent subclasses
- Fixed an NPE in the
mm m info
command - Fixed shield colors not applying correctly
- Fixed some issues with VAULT provider
- Fixed several bugs with the speak mechanic
- Fixed
hit
mechanic multiplier not applying to secondary damage types - Fixed bugs with takeItem mechanic
- Fixed undoPaste requiring a target
- Fixed incompatibilities with armorstand furniture closes #1396 (closed)
- Fixed error with damagers in different worlds closes #1383 (closed)
- Fixed NPE in ModifyScoreMechanic closes #1387 (closed)
- Fixed UnsupportedOperationException in MobListener closes #1395 (closed)
- Fixed some issues with Options.PreventCrafting and Options.PreventAnvil
- Fixed IllegalStateException in SetHealthMechanic
- Fixed title message options so they're now optional
- Fixed no such element in location targeter.
- Fixed NPE with PreventAnvil set to true.
- Fixed
hit
mechanic not working with onAttack mechanic - Fixed
CRITICAL_STRIKE
stat not applying to bonus damage types - Fixed villager trades being broken and some other related issues
- Fixed onAttack firing when event has been cancelled
- Fixed condition actions not working with TriggerConditions
- Fixed several errors with targeter audiences
- Fixed NPE with FlyingSpeed attribute
- Fixed bugs with custom player heads
- Fixed placeholders for mob type in
summon
mechanic - Add placeholder support to
distance
condition - Fixed some villager trade bugs
- Fixed
targetSelf=true
not working with@EntitiesInRadius
targeter - Fixed loading bug with triggerItemType condition
- Fixed potential loading issue with takeItem mechanic
- Fixed NPE when handling EntityMetadata packet
- Fixed hit mechanic not triggering onAttack
- Fixed onDamaged mechanics firing even if event was cancelled
- Fixed Laser effect on 1.20.2
- Fixed NPE in Mob bullet
- Fixed some range issues with some packet bullets
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