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5.7.0 (Dev Builds)
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=====
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[[_TOC_]]
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# 5.7.0 (Dev Builds)
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## General
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- Added 1.20.5, 1.20.6 and 1.21 support
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- Dropped support for 1.16.4, 1.18.2, 1.19.1, 1.19.2, and 1.19.3.
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- Various options on mobs and skills that take an item can now accept a droptable and will use a random item from it, such as the Item mob type.
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## Mobs
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- Added support for new entity types: `Armadillo`, `Bogged`, and `Breeze`.
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- Added new HEARING ability to mobs enabled by `Hearing.Enabled: true`. Requires 1.20+
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- Added [`~onHear`](/Mobs/Mobs#hearing) trigger that responds to hearing sounds
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- Added `Options.PreventConversion` to zombies and skeletons.
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- Changed variables defined directly on the mob default to always saving.
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General
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- Added particles: white_smoke, dust_plume, gust, gust_emitter, gust_dust, and trial_spawner_detection
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## Skills
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### Mechanics
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- Added particles: `white_smoke`, `dust_plume`, `gust`, `gust_emitter`, `gust_dust`, and `trial_spawner_detection`
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- Particle `mobSpellAmbient` was removed by Mojang in 1.21
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- Allow `command` and `message` mechanics to target locations for the purpose of location-based placeholders.
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- Renamed `setItemDisplay` mechanic to `setDisplayEntityItem` to clarify purpose and avoid naming conflicts.
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Mechanics
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### NEW: `Log`
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`- log{message="Debug to console with variables <caster.var.test>"}`
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### NEW: `SetTextDisplay`
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#### NEW: `Log`
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- `log{message="Debug to console with variables <caster.var.test>"}`
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#### NEW: `SetTextDisplay`
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- `setTextDisplay{text="text here"} @Target`
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### NEW: `Taunt`
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#### NEW: `Taunt`
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- Sets the caster's threat to 110% of the current target's target and forces them to attack the caster. Requires threat tables.
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Conditions
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### NEW: `boundingBoxesOverlap`
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### NEW: `distanceFromPin`
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#### NEW: `openTrades`
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- `openTrades (openTrade, trade)` mechanic to open a merchant menu to the targeted player.
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- Added `realTrade/real` attribute - determines if the player trades with the actual villager or not (ie drop trade xp, etc.).
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#### NEW: `setChunkForceLoaded`
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- Sets the target location's chunk to be force-loaded
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#### DropItem
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- Added `then=` skill to the dropItem mechanic that targets the dropped item entities.
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### Conditions
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- Added `onPass[Skill]` & `onFail[Skill]` for conditions.
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#### NEW: `boundingBoxesOverlap`
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#### NEW: `distanceFromPin`
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- `distanceFromPin{pin=X;distance=<5}`
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Targeters
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### NEW: `@BlocksInPinRegion`
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### NEW: `@TrackedPlayers`
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#### NEW: `distanceFromLocation`
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- `distanceFromLocation` condition. Values `x`,`y`,`z`,`distance/d`, and optional `world` (default to players current world if no world name provided).
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### Targeters
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#### NEW: `@BlocksInPinRegion`
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#### NEW: `@HighestBlock`
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- Targets the highest location at the origin position.
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#### NEW: `@TrackedPlayers`
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- Targets players that are within render distance of and currently rendering the mob
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### Pin
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#### NEW: `@ChunksinWERegion`
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- Added `@ChunksinWERegion{region=X}` targeter.
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#### Pin
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- Added `random=true` option, if targeting a multi-pin it will target a random one instead of all of them.
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### Placeholders
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- Added `PlaceholderBoolean` which will evaluate to true if a variable is 'true' or '1', otherwise false.
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- Added rounding support to `random.float` placeholder by using syntax `<random.float.1to5{round=2}>`
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API
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----
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- Refactored EquipSlots to allow for custom slots.
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- Various API improvements for MythicRPG.
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- Added methods for dumping item component data.
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Bugs / Other
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- Improved world isLoaded check.
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- Removed `type` alias for `damageType` in damage mechanics to fix some conflicts.
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- Removed adventure shading, switched to using native adventure with spigot libraries loader.
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- Removed redundant old version checks.
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- Fixed bugs with rounding in stat tooltips in some cases.
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- Fixed y out of range error with random spawning.
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- Fixed setName mechanic not updating properly when using custom nameplates.
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- Fixed NPE in papi variable placeholders.
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- Fixed several NPEs when trying to resolve player variables before a player has finished loading in.
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- Fixed several more bugs with placeholder rounding.
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- Fixed attribute slots not working on some versions.
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- Fixed colors not working in stat formatting.
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- Fixed async error with threat table targeters.
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- Fixed NoSuchElementException leading to server crash with random spawning on 1.21.
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- Fixed NPE in dumpNBTData method on 1.21.
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- Fixed `Spawners.DisableCommandSaving` logic being backwards.
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- Fixed yaw and pitch attributes not saving on spawners.
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- Fixed spawners not saving.
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- Fixed a bunch of broken targeters.
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- Fixed NPE in VariableManager.
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- Fixed attack speed stat (hopefully).
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- Fixed spread not working on teleport mechanic with entity targets.
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- Fixed bug with item display entities.
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- Fixed backwards compatibility with potions.
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- Fixed Armor and Attack Speed not being able to be set to 0.
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- Fixed errors related to EntityManager.
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- Fixed a bunch of spam errors about registering entities.
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- Fixed NPE with mob eggs that have no display name.
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- Fixed piglin brutes being broken for vanilla overrides.
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- Fixed some other vanilla override issues with babies.
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- Fixed totem_of_undying particle.
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- Fixed a bunch of particle bugs.
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- Fixed default potion level being 2 instead of 1.
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- Fixed fireworks loading colors with RBG instead of RGB.
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- Fixed onDamaged aura not working with skill damage, probably.
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- Fixed ClassCastException with compatibility mode.
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- Fixed NPE with `targetInterval` mechanic option.
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- Fixed spread not working on teleport mechanic with entity targets.
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- Fixed summon mechanic mobs inheriting caster's yaw in certain situations.
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- Fixed `hasPotionEffect` condition on 1.21.
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- Fixed custom attribute registration on 1.21+.
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- Fixed async error with threat table targeters.
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- Fixed NoSuchElementException leading to server crash with random spawning on 1.21.
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- Fixed custom attribute registration on 1.21+.
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- Fixed y out of range error with random spawning.
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- Fixed summon mechanic mobs inheriting caster's yaw in certain situations.
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- Fixed piglin brutes being broken for vanilla overrides.
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- Fixed some other vanilla override issues with babies.
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- Fixed default potion level being 2 instead of 1.
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- Fixed fireworks loading colors with RBG instead of RGB.
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- Fixed onDamaged aura not working with skill damage, probably.
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- Fixed summon mechanic mobs inheriting caster's yaw in certain situations.
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- Fixed `hasPotionEffect` condition on 1.21.
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- Fixed custom attribute registration on 1.21+.
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- Fixed spread not working on teleport mechanic with entity targets.
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- Fixed `setName` mechanic not updating properly when using custom nameplates.
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5.6.2
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=====
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