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# 5.10.0 (Dev Builds)
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General
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-------
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## General
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- Added 1.21.7 support
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- Added `HAPPY_GHAST` entity type
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- PolygonMechanic
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- Added PlaceholderAngle
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## Variables
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- Added `Set` variable type
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- Added `List` variable type
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- Added `Map` variable type
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- Refactored all <[scope].var.[variableName]> placeholders. It is now possible to append a key at the end of the placeholder (in the format <[scope].var.[variableName].key>) to tweak the return value of the placeholder based on the type of the variable the placeholder is fetching. This type of placeholder is called "Meta variable Placeholder"
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### Meta Variable Placeholders Introduced
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#### All Variable Types
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|    **Placeholder**          | **Function**                                                            |
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|-----------------------------|-------------------------------------------------------------------------|
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| <{VariableScope}.var.{VariableName}.expires>  | Whether the variable can expire                       |
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| <{VariableScope}.var.{VariableName}.expiration>  | The expiration timestamp for the variable          |
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| <{VariableScope}.var.{VariableName}.saved>  | Whether the variable is saved                           |
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| <{VariableScope}.var.{VariableName}.type>  | The type of the variable                                 |
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#### Location Variable Type
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|    **Placeholder**          | **Function**                                                            |
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|-----------------------------|-------------------------------------------------------------------------|
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| <{VariableScope}.var.{VariableName}.x> | The x component of the location                              |
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| <{VariableScope}.var.{VariableName}.y> | The y component of the location                              |
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| <{VariableScope}.var.{VariableName}.z> | The z component of the location                              |
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| <{VariableScope}.var.{VariableName}.yaw> | The yaw component of the location                          |
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| <{VariableScope}.var.{VariableName}.pitch> | The pitch component of the location                      |   
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| <{VariableScope}.var.{VariableName}.world> | The world of the location                                |
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#### Vector Variable Type
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|    **Placeholder**          | **Function**                                                            |
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|-----------------------------|-------------------------------------------------------------------------|
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| <{VariableScope}.var.{VariableName}.x> | The x component of the location                              |
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| <{VariableScope}.var.{VariableName}.y> | The y component of the location                              |
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| <{VariableScope}.var.{VariableName}.z> | The z component of the location                              |
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#### Set Variable Type
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|    **Placeholder**          | **Function**                                                            |
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|-----------------------------|-------------------------------------------------------------------------|
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| <{VariableScope}.var.{VariableName}.size> | The size of the set                                       |
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#### List Variable Type
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|    **Placeholder**          | **Function**                                                            |
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|-----------------------------|-------------------------------------------------------------------------|
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| <{VariableScope}.var.{VariableName}.{Index}> | Returns the element of the list at the given index (must be an integer) |
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| <{VariableScope}.var.{VariableName}.size> | The size of the list                                      |
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| <{VariableScope}.var.{VariableName}.first> | The first element of the list                            |
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| <{VariableScope}.var.{VariableName}.last> | The last element of the list                              |
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| <{VariableScope}.var.{VariableName}.reversed> | Returns the list with a reversed order                |
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| <{VariableScope}.var.{VariableName}.sorted> | Returns the list after sorting it                       |
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| <{VariableScope}.var.{VariableName}.shift> | Returns the first element of the list and removes it from the list itself |
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| <{VariableScope}.var.{VariableName}.pop> | Returns the last element of the list and removes it from the list itself |
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#### Map Variable Type
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|    **Placeholder**          | **Function**                                                            |
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|-----------------------------|-------------------------------------------------------------------------|
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| <{VariableScope}.var.{VariableName}.{Key}> | Returns the value associated with the given key          |
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| <{VariableScope}.var.{VariableName}.size> | The size of the map                                       |
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| <{VariableScope}.var.{VariableName}.keys> | Returns a list of all the keys in the map                 |
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| <{VariableScope}.var.{VariableName}.values> | Returns a list of all the values in the map             |
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## Mechanics
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- Added [ForEach](/Skills/Mechanics/ForEach) mechanic
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- Added [ForEachValue](/Skills/Mechanics/ForEachValue) mechanic
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- Updated [variableadd](/skills/mechanics/variableadd) and [variablesubtract](/skills/mechanics/variablesubtract) mechanics to work with new variable types
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## Conditions
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- Added [VariableContains](/Skills/Conditions/VariableContains) condition
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# 5.9.5
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Bug Fixes
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