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# 5.10.0 (Dev Builds)
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General
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- Added 1.21.7 support
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- Added `HAPPY_GHAST` entity type
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- Added `<target.armor>` placeholder
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- Added `xdiff` and `zdiff` conditions
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- PolygonMechanic
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- Added PlaceholderAngle
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# 5.9.5
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Bug Fixes
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- Updated some dependencies
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- Fixed items with attributes not stacking when they should
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- Fixed certain durability-related things not using data from the new durability components
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- Fixed some errors with level modifiers
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- Fixed several issues with recoil effect on newer versions
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- Fixed the freezeFacing option for the stun mechanic being inverted
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# 5.9.4
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Bug Fixes
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- Added `ignoreEntities` for raytraceTo mechanic
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- Fixed `ignorePassable=false` in raytrace mechanics phasing through barrier blocks 
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# 5.9.3
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Bug Fixes
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- Fixed some issues with ignoreSameFaction target filter
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# 5.9.2
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General
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- Added `teleportToWorld=true/false` to `GoToOwner/Parent` AI Goals.
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- Add "goal/g" aliases to runaitargetselector so they match the error message
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- Added `%mythic_stat_...%` papi placeholder
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- Added `<target.distanceSq>` and `<trigger.distanceSq>` placeholders
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Conditions
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### NEW: CompareValues
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Bug Fixes
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- Fixed suicide mechanic not counting the mob as damaging itself closes #1584
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- Fixed speech bubbles having yaw/pitch inverted on newer versions
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- Fixed MountMe mechanic maybe
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- Fixed MapList elements not working for configured item NBT
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- Fixed IllegalArgumentException with vanilla loot table drops closes #1949
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- Fixed error with mob types with copying mob spawners closes #1951
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- Fixed error in shield mechanic closes #1955
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- Fixed NPE in `<skill.targets>` placeholder closes #1961
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- Fixed ClientboundSetEntityDataPacket error on 1.21.4
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- Fixed ops being put into every faction in the PermissionFactionProvider
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- Fixed StackOverflowError on non-english servers
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- Fixed plugin not loading when a menu icon is misconfigured
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# 5.9.1
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Bug Fixes
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- Fixed VariableMath mechanic not supporting double variables
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- Fixed some bugs with ItemMatcher
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- Fixed moveTowardsTargetConditional AI goal
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- Fixed bouncing projectiles
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- Fixed several other issues with projectiles
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- Optimized projectiles that don't have hit skills
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- Fixed `Options.Color` not working on potions
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- Fixed error where projectiles with insanely high velocity could crash the server
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- Fixed raytrace error on 1.21.5
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- Fixed custom damage stats not triggering onDamaged auras
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- Fixed `hitself` not working on projectiles
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# 5.9.0
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General
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