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- Added new HEARING ability to mobs enabled by `Hearing.Enabled: true`. Requires 1.20+
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- Added `~onHear` trigger that responds to hearing sounds
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General
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-------
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- Added particles: white_smoke, dust_plume, gust, gust_emitter, gust_dust, and trial_spawner_detection
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Mechanics
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---------
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### NEW: `Log`
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`- log{message="Debug to console with variables <caster.var.test>"}`
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### NEW: `SetTextDisplay`
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- `setTextDisplay{text="text here"} @Target`
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### NEW: `Taunt`
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- Sets the caster's threat to 110% of the current target's target and forces them to attack the caster. Requires threat tables.
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Conditions
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----------
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### NEW: `boundingBoxesOverlap`
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### NEW: `distanceFromPin`
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- `distanceFromPin{pin=X;distance=<5}`
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Targeters
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---------
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### NEW: `@BlocksInPinRegion`
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### NEW: `
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### NEW: `@TrackedPlayers`
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- Targets players that are within render distance of and currently rendering the mob
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### Pin
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- Added `random=true` option, if targeting a multi-pin it will target a random one instead of all of them.
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5.6.2
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=====
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Random Spawning
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---------------
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- Rewrote the random spawning generator and added some new config options
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- Added `ReplaceObeysCap` to random spawning, defaulting to false.
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Bugs / Other
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------------
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- Added `onSummon` (alias `then`) attribute to `summon` mechanic, if specified will run the skill on the summoned mob after it's summoned.
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- Added `<caster/target/trigger.raytrace.#>` placeholder
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- Added `<target/trigger.stat.STAT_NAME>` placeholder
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- Added `DisplayOptions.TeleportDuration` option
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- Added `Options.VisibleByDefault`
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- Added `executeAfterDeath=true` option to `skill` and `vskill` mechanics
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- Added `fakelightning` and `fakeexplosion` aliases for those effect mechanics
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- Added `fromOrigin` to fireball mechanic
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- Added `inheritDespawnOption` option to summon mechanic
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- Added placeholder support to `limit` targeter option
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- Added placeholder support to WEPasteSchematicMechanic `x/y/z` offsets and `rotation` options
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- Added sub-hitbox deep active mob parent search
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- Attempt to catch errors in command mech to prevent npc breakage
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- Changed `permanent` option in hide mechanic to `ignoreAuraOptions`
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- Fixed spawner data sometimes getting wiped during reloads
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- Fixed GlowEffect auras not merging correctly
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- Fixed GlowEffect NPE
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- Fixed IllegalArgumentException in cluster spawning generator
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- Fixed NPE in Fireball mechanic closes #1561
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- Fixed NPE with invalid skill parameters
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- Fixed NPE with new random spawn generator
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- Fixed NPEs in GlowManager
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- Fixed NoSuchMethodError when spawning mobs
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- Fixed StackOverflowError caused by mob recursively damaging itself closes #1546
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- Fixed block light and sky light display options
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- Fixed error with EnderDragonAlive condition used with random spawns closes #1539
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- Fixed extremely rare race condition with mobs despawning the same tick they die
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- Fixed IllegalArgumentException in cluster spawning generator
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- Fixed mobs with no display name set having a display name
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- Fixed non-mob entities throwing an error with PreventOtherDrops
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- Fixed pin wand being able to break blocks
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- Fixed potion clear mechanic not clearing all potion effects when not providing any type.
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- Fixed some bugs with the Biomes field in random spawners closes #1558
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- Fixed some more issues with multi-hitbox support
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- Fixed `repeat=X` not working if repeatInterval is 0 closes #1555
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- Fixed scope.raytrace placeholders
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- Fixed bugs with rally mechanic
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- Removed a cancelDamage alias
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5.6.1
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=====
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- Added various new config options for items and drops
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