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  • 4.12.x_changelogs

Last edited by Lxlp 1 year ago
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4.12.x_changelogs

4.12.0

Highlights

  • New Skill Parameter system
  • Disguise mechanic changes
  • ChainMissile mecahnic
  • Mob particles
  • orElseCast condition action
  • origin=@targeter option

General

Added Java 16 support

Skill Parameters (Premium Feature)

Skill parameters are a new feature allowing you to more easily create generic skills and pass parameters to them from other skills. If that sounds confusing, here's an example!

Currently most people have a lot similar damage skills that are just tweaked a bit for all their different mobs for slight variances in damage, but they do basically the same thing otherwise.

The old way of doing it:

ShadowDamage20:
  Skills:
  - damage{amount=20}
  - some shadowy effect

ShadowDamage50:
  Skills:
  - damage{amount=50}
  - some shadowy effect

Mob1:
  Skills:
  - skill:ShadowDamage20 ~onAttack

Mob2:
  Skills:
  - skill:ShadowDamage50 ~onAttack

With Skill Parameters, we can combine these all into a single skill! The new way:

ShadowDamage:
  Skills:
  - damage{amount=<skill.damage>}

Mob1:
  Skills:
  - skill:ShadowDamage{damage=20} ~onAttack

Mob2:
  Skills:
  - skill:ShadowDamage{damage=50} ~onAttack

The "skill parameter" system will pass any options from the skill/metaskill mechanic (except options that are specific to it) down the skill tree where you can reference them later. If a later skill passes the same parameter, it will overwrite it. These can be used anywhere placeholders are supported.

- skill{skill=SomeSkill;anything=2;somethingElse=5}

SomeSkill:
  Skills:
  - particles{amount=<skill.anything>}
  - damage{amount=<skill.somethingElse>}

Mobs

NEW: EXPERIENCE_ORB

  • Added EXPERIENCE_ORB mob type (why?)
  • Can specify Options.Experience: amount

Mechanics

NEW: Origin Override (Premium Feature)

  • Added origin=@targeter option to set the origin in any mechanic. Will pass through to any child mechanics.

BreakBlock

  • Added doDrops, doEffect, useTool options

Disguise MAJOR CHANGE

  • Renamed disguise mechanic to disguiseOld
  • Disguise now just accepts a LibsDisguises config string with d=

FAWEPaste

  • Added chestDropTable option
  • Allows you to specify a MythicMobs droptable that will automagically populate and randomize any chests in that schematic when it's pasted

FillChest

  • Fills a chest at the targeted location with the contents of a droptable

GiveItem

  • Added fakeLooting=true option to play the pickup-item animation from the origin

Messages

  • Added audience option

ModifyProjectile

  • Added radius trait for orbitals

Projectiles

  • Greatly improved block collision detection
  • Improved collision detection with huge mobs (giants, ghasts, etc)
  • Improved collision detection with ModelEngine mobs

RemoveAura

  • You can now specify "ANY" to remove all auras from the target

NEW: ChainMissile (Premium Feature)

  • Combines the Chain and Missile mechanics, making a missile that will bounce between so many targets

NEW: giveItemFromTarget

  • Gives the caster an item while playing the pickup-item animation from the target entity or location

NEW: raytraceTo (premium-only)

  • Raytraces from the origin to the targeted location
  • Same options as the raytrace mechanic

NEW: ShootShulkerBullet

  • Shoots a shulker bullet
  • Has onTick, onHit, onEnd otpions

NEW: clearThreat

  • Clears the mob's threat table

NEW: variableUnset{var=}

Effects

Audiences

  • Added caster audience
  • Added @targeter audience, allowing you to use any entity-targeter as an audience

Particle Effects - Mob particles??? (premium-only)

  • Added special type particle=mob on all particle effects
  • You can then specify a MythicMob using mob=[type]
  • This is a hacky way for you to use mobs as "particles" in effects using no-tick ArmorStands wearing models or using font characters. You can use things other than ArmorStands if you want, but we don't recommend it for performance.

BlockWave

  • Added velocityX, velocityY, velocityZ, and ignoreAir options

Targeters

NEW: @PlayerByName{name=""}

NEW: @Vehicle

Conditions

New condition action: orElseCast

  • If the condition isn't true, it will instead cast the given skill
SomeSkill:
  Conditions:
  - night orElseCast SomeOtherSkill

NEW: isCaster

NEW: isChild

NEW: isLiving

NEW: isMonster

NEW: isPlayer

NEW: isSprinting

  • only works on players

NEW: name{name=""}

  • Matches a specific player name.
  • Supports placeholders

NEW: vehicleIsDead

Items

In-line item additions

  • Added model, enchants, potioneffects, skullOwner and skullTexture to in-line item creation
diamond{display="test";enchants=DAMAGE_ALL:4,PROTECTION_ALL:4;model=2}

Placeholders

  • Added <caster.l.x.double>
  • Added <caster.l.y.double>
  • Added <caster.l.z.double>
  • Added <skill.targets>

Compatibility

  • Updated to latest LibsDisguises
  • Removed CMI support completely
  • Removed unused EffectLib compatibility

Bug Fixes/Other

  • Name placeholder will now return the canonical mob type name if the mob has no display name set
  • Fixed @ring targeter being slightly off-center
  • Fixed audiences not working with certain particle effects
  • Fixed invisible armorstands flickering for a tick when spawning
  • Fixed an NPE in metaskills
  • Fixed certain things such as bullets not showing up until after a reload
  • Fixed NPE when spawning certain mobs on non-paper servers
  • Fixed issues with mobs changing targets
  • Fixed auras not finishing after the caster dies
  • Fixed auras not falling off when a player dies
  • Fixed bossbars not going away when spawner mobs despawn due to mm reload
  • Fixed the setSpeed mechanic
  • Fixed BreakBlock mechanic to respect worldguard with player casters
  • Fixed an NPE in threat tables
  • Fixed bug with auraRemove mechanic and removing specific aura stacks
  • Fixed onShoot trigger to work with skeletons, withers, dragons, snowmen, ghasts, llamas, etc.
  • Fixed item serialization issues when using old color codes and new hex colors making text italicized
  • Fixed WorldTime condition
  • Fixed NPE in item generation
  • Fixed NPE in spawners
  • Fixed BreakBlock mechanic not respecting regions/perms for players
  • Fixed issues with hasAura condition
  • Fixed some issues with and optimized @MobsInRadius targeter
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