... | @@ -14,9 +14,25 @@ Attributes |
... | @@ -14,9 +14,25 @@ Attributes |
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Examples
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Examples
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--------
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--------
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Skills:
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- freeze{ticks=100} @trigger ~onAttack
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Freezes the entity that the mob using this skill is attacking for 100
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Freezes the entity that the mob using this skill is attacking for 100
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ticks (5 seconds). |
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ticks (5 seconds).
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\ No newline at end of file |
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```yaml
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Skills:
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- freeze{ticks=100} @trigger ~onAttack
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```
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It's possible that the method above may not work due to how the game handles the freezing status. In case that happens, it's still possible to do something like the following
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```yaml
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#Inline version for premium users
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Freeze_CauseFreezeEffect_Inline:
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Skills:
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- aura{d=100;i=1;onTick=[ - freeze{ticks=280} - damage{a=1;cd=2;damagecause=FREEZE} ]} @self
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#Normal version
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Freeze_CauseFreezeEffect_Normal:
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Skills:
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- aura{d=100;i=1;onTick=Freeze_CauseFreezeEffect_Normal_onTick} @self
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Freeze_CauseFreezeEffect_Normal_onTick:
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Skills:
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- freeze{ticks=280}
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- damage{a=1;cd=2;damagecause=FREEZE}
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``` |
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\ No newline at end of file |