Mechanic: Freeze
Freezes the target for the given number of ticks using the Powdered Snow freezing effect. (requires 1.17)
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
ticks | t | How many ticks the target should freeze | 60 |
Examples
Freezes the entity that the mob using this skill is attacking for 100 ticks (5 seconds).
Skills:
- freeze{ticks=100} @trigger ~onAttack
It's possible that the method above may not work due to how the game handles the freezing status. In case that happens, it's still possible to do something like the following
#Inline version for premium users
Freeze_CauseFreezeEffect_Inline:
Skills:
- aura{d=100;i=1;onTick=[ - freeze{ticks=280} - damage{a=1;cd=2;damagecause=FREEZE} ]} @self
#Normal version
Freeze_CauseFreezeEffect_Normal:
Skills:
- aura{d=100;i=1;onTick=Freeze_CauseFreezeEffect_Normal_onTick} @self
Freeze_CauseFreezeEffect_Normal_onTick:
Skills:
- freeze{ticks=280}
- damage{a=1;cd=2;damagecause=FREEZE}