... | ... | @@ -205,6 +205,13 @@ Includes INTEGER, FLOAT and DOUBLE since their behavior is functionally the same |
|
|
# Create your Item variable
|
|
|
- setvariable{var=skill.example;type=ITEM;val=<target.item.itemstack.HAND>}
|
|
|
|
|
|
# Some prefixes can be used to induce some specific behavior. Eligible prefixes are `mythic:`, `slot:` and `material:`
|
|
|
- setvariable{var=skill.example;type=ITEM;val=mythic:BanditTunic}
|
|
|
- setvariable{var=skill.example;type=ITEM;val=material:STONE}
|
|
|
- setvariable{var=skill.example;type=ITEM;val=slot:HAND}
|
|
|
- setvariable{var=skill.example;type=ITEM;val=slot:10}
|
|
|
|
|
|
|
|
|
# Update your Item variable
|
|
|
- setvariable{var=skill.example;type=ITEM;val=<skill.var.example.withname.test.withlore.hello,world>}
|
|
|
|
... | ... | |