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  • onTimer

Last edited by Lxlp 5 months ago
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onTimer

Description

This Trigger has a special syntax: ~onTimer:<ticks>

Executes the skill every nth ticks. Ticks can't be zero and 20 ticks is equal to 1 second.

This trigger does not act relatively to the mob's spawn time, but to a global clock. So, for instance, if you have ~onTimer:1000, its first execution could be in any moment between mob spawn and 1000 ticks from it depending on the value of the global clock.

Care must be taken when using this trigger as it can lead to server/client performance issues! i.e. large amounts of particle effects can cause client lag, or can kick the client from the server

There is no associated @trigger.

Examples

EXAMPLE_MOB:
  Type: CHICKEN
  Skills:
    # sends a message to all the players in the world every 0.05 seconds
    - message{m=TIMER every tick (0.05 seconds)} @World ~onTimer:1
    # sends a message to all the players in the world every 2 seconds
    - message{m=TIMER every 40 ticks (2 seconds)} @World ~onTimer:40
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