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    • Skills
  • Targeters

Last edited by Lxlp 1 week ago
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Targeters

Targeters are used to determine what a skill targets when it is fired.

While targeters are technically optional (as the default targeter will usually be @trigger), forgetting a targeter is probably one of the most common mistakes people who are new to MythicMobs make.

When a targeter is used on the Skill mechanic, all of the skills inside of the meta-skill inherit the initial targeter. You can still overwrite the parent targeter for individual mechanics inside of the meta-skill by giving them their own targeter to use.

If entity targets are passed to a location-based mechanic, it will use the entity's location.

  • Additional Targeters
  • Targeters
    • Entity Targeters
      • Single-Entity Targeters
      • Multi-Entity Targeters
      • ThreatTable Targeters
    • Location Targeters
      • Single-Location Targeters
      • Multi-Location Targeters
    • Meta Targeters
      • Meta-Entity Targeters
      • Meta-Location Targeters
    • Special Targeters
  • Common Attributes
    • All Targeters
      • Sudo Attributes
    • Entity Targeters
    • Location Targeters
  • Targeter Options
    • Target Filters
      • Target Attribute
      • Ignore Attribute
      • Specific Filters
    • Target Limits

Additional Targeters

Links to targeters added by addon plugins. Any targeters from these links will not work without that plugin installed.

  • ModelEngine 4
  • ModelEngine Legacy
  • Mythic Crucible
  • Mythic Enchantments
  • MCPets

Targeters

Entity Targeters

Single-Entity Targeters

Targeter Shorthand Description
@Self @Caster
@Boss
@Mob
Targets the caster of the mechanic
@Target @T Targets the caster's target
@Trigger Targets the entity that triggered the skill
@NearestPlayer Targets the nearest player in radius
@WolfOwner Targets the owner of the wolf
@Owner Targets the owner of the mob
@Parent @summoner Targets the parent of the mob
@Mount Targets the entity that the mob is currently riding
@Father @dad
@daddy
Targets the father of the casting mob.
@Mother @mom
@mommy
Targets the mother of the casting mob.
@Passenger Targets the rider of the casting mob.
@PlayerByName @specificplayer Targets a specific player by name. Supports placeholders.
@UniqueIdentifier @UUID Targets a specific entity by their UUID, supports placeholders
@Vehicle Targets the caster's vehicle
@InteractionLastAttacker @lastAttacker Targets the last entity that attacked the casting INTERACTION entity
@InteractionLastInteract @lastInteract Targets the last entity that interacted with the casting INTERACTION entity

Multi-Entity Targeters

Targeter Shorthand Description
@LivingInCone @entitiesInCone
@livingEntitiesInCone
@LEIC
@EIC
Targets all living entities in cone with a specified angle, length and rotation relative to facing direction
@LivingInWorld @EIW Targets all living entities in the caster's world
@NotLivingNearOrigin @nonLivingNearOrigin
@NLNO
Targets all non living entities in a radius near the origin
@PlayersInRadius @PIR Targets all players in the given radius
@MobsInRadius @MIR Targets all mythicmobs or vanilla overrides of the given type in a radius
@EntitiesInRadius @livingEntitiesInRadius
@livingInRadius
@allInRadius
@EIR
Targets all entities in the given radius.
@EntitiesInRing @EIRR Targets all entities in the given ring.
@EntitiesInRingNearOrigin @ERNO Targets all entities in the given ring around the origin.
@PlayersInWorld @World Targets all players in the current world.
@PlayersOnServer @Server
@Everyone
Targets all players in the server.
@PlayersInRing Target all players between the specified min and max radius.
@PlayersNearOrigin Targets players near the origin of a meta-skill.
@TrackedPlayers @tracked Targets players that are within the render distance of the caster
@MobsNearOrigin Targets all MythicMobs or vanilla overrides of the given type(s) in a radius around the origin
@EntitiesNearOrigin @ENO Targets all entities near the origin of a meta-skill
@Children @child
@summons
Targets any child entities summoned by the caster.
@Siblings @sibling
@brothers
@sisters
Targets any mobs that share the same parent as the caster.
@ItemsNearOrigin Targets item drops near the origin of a meta-skill.
@ItemsInRadius @IIR Targets all item drops in the given radius

ThreatTable Targeters

These targeters only work if the mob has Threat Tables enabled.

Targeter Shorthand Description
@ThreatTable @TT Targets every entity on the casting mob's threat table
@ThreatTablePlayers Targets all the players on the casting mob's threat table
@RandomThreatTarget @RTT Targets a random entity on the casting mob's threat table
@RandomThreatTargetLocation @RTTL Targets the location of a random entity on the casting mob's threat table

Location Targeters

Single-Location Targeters

Targeter Shorthand Description
@SelfLocation @casterLocation
@bossLocation
@mobLocation
Targets the caster's location
@SelfEyeLocation @eyeDirection
@casterEyeLocation
@bossEyeLocation
@mobEyeLocation
Targets the caster's eye location
@Forward Targets a location in front of caster's facing direction
@ProjectileForward Targets a location in front of the casting projectile, relative to its direction
@TargetLocation @targetloc
@TL
Targets the caster's target's location
@TriggerLocation Targets the location of the entity that triggered the skill
@SpawnLocation Targets the world's spawn location.
@CasterSpawnLocation Targets the location the caster spawned at.
@Location Targets the specified coordinates in the caster's world.
@Origin @source Targets the location of the "origin" or "source" of a meta-skill. While that is usually the casting mob, there are special cases where this is not true (such as with the Projectile Skill, where the "origin" is the location of the projectile).
@ObstructingBlock Tries to target the block in front of the caster that is obstructing it
@TargetBlock Targets the block the casting player is looking at.
@TrackedLocation Targets the mob's tracked location
@NearestStructure Targets the nearest structure of the specified type within a radius in the caster's world
@VariableLocation @varLocation Targets the location stored in the specified variable
@HighestBlock Targets the highest block at the skill origin

Multi-Location Targeters

Targeter Shorthand Description
@ForwardWall Targets a plane in front of the caster
@PlayerLocationsInRadius @PLIR Targets all player locations in the given radius
@Pin Targets the location(s) of a pin.
@Ring Target points to form a ring of locations
@Cone Returns the # of points target locations that comprise a cone (Note: Cone is fixed on the y-axis, and cannot be rotated up or down)
@Sphere Targets points in a sphere around the caster
@Rectangle @cube
@cuboid
Returns the # of points target locations that comprise a rectangle
@RandomLocationsNearCaster @randomLocations
@RLNC
Targets random locations near the caster.
@RandomLocationsNearOrigin @RLO
@randomLocationsOrigin
@RLNO
Targets random locations near the origin of a skill.
@BlocksNearOrigin @BNO Targets all blocks in a radius around the origin of the metaskill.
@RingAroundOrigin @ringOrigin
@RAO
Targets locations in a specified ring around the origin.
@Spawners Targets the location of the specified spawners.
@BlocksInPinRegion Targets the blocks in a region delimited by two pins
@ChunksInWERegion @chunksInWGRegion Targets the 0,0 chunk corners of the chunks in a specified WorldGuard region

Meta Targeters

Meta Targeters targets relative to an inherited target. For example:

# Mob file
Laser:
  Type: CREEPER
  Display: 'Laser'
  Health: 12
  AITargetSelectors:
  - 0 clear
  - 1 players
  Skills:
  - skill{s=Laser} @target
# Skill file
Laser:
  Skills:
  - ignite @EntitiesInLine{r=1}

In the example skill above, the "ignite" mechanic will target entities between the caster and the targeter specified in - skill{s=Laser} @target, i.e. a line between the caster and the caster's target.

Some meta targeters also allow the mechanic to be casted "fromOrigin". This will change the starting location of the meta-targeter to be @Origin rather than the caster, which can allow for some complex effects, particularly when used with Projectiles.

Meta-Entity Targeters

Targeter Shorthand Description
@LivingInLine @entitiesInLine
@livingEntitiesInLine
@LEIL
@EIL
Targets any entities in a line between the inherited target and the casting mob.
@LivingNearTargetLocation @LNTL
@ENTL
@ENT
Targets all living entities near the inherited target.
@PlayersNearTargetLocations @playersNearTargetLocation
@PNTL
Targets all players near the inherited targets.
@TargetedTarget @Targeted Targets the inherited targeted entities.

Meta-Location Targeters

Targeter Shorthand Description
@Line Targets locations between the mob and the inherited targets.
@RandomLocationsNearTargets @randomLocationsNearTarget
@randomLocationsNearTargetEntities
@randomLocationsNearTargetLocations
@RLNT
@RLNTE
@RLNTL
Targets random locations around the inherited targets.
@FloorOfTargets @FOT
@floorsOfTarget
Targets the blocks underneath the inherited targets.
@LocationsOfTargets @locationOfTarget
@LOT
Targets the location of the inherited target entities.
@TargetedLocation @targetedLocations
@targetedLoc
Targets the location of the inherited target locations.
@BlocksInRadius @BIR Targets all blocks in a radius of the inherited targets.
@BlocksInChunk @BIC Targets all blocks in a chunk relative to the inherited target.
@BlockVein @vein
@bv
Target all adjancent blocks that match the blocktype, starting from the origin of the skill.

Special Targeters

Targeter Shorthand Description
@None Provides no target. (Useful for mechanics with no target input.)
@Region Special targeter to target a region. Only works with specific mechanics

Common Attributes

There are some common attributes that can be used in most of the Targeters, depending on the targeter's returned value

All Targeters

Attribute Aliases Description Default
targetconditions conditions, cond, c Inline Target Conditions

Sudo Attributes

Attribute Aliases Description Default
sudoparent fromparent, ofparent, asparent, parent, ofparent If this attribute is set to true, the targeter will be parsed as if it was the Parent of the casting entity executing the mechanic
sudoowner fromowner, ofowner, asowner, owner, ofowner If this attribute is set to true, the targeter will be parsed as if it was the Owner of the casting entity executing the mechanic
sudotrigger fromtrigger, oftrigger, astrigger, trigger, oftrigger If this attribute is set to true, the targeter will be parsed as if it was the Trigger of the skilltree executing the mechanic

In this example, the mob will keep getting teleported in front of its owner, since the Forward targeter is using the sudoowner attribute, and is, as such, getting parsed as if it was the owner of the casting mob executing the mechanic

TestOwner:
  Type: Wolf
  Skills:
  - setOwner @NearestPlayer{r=99} ~onSpawn
  - tp @Forward{f=5;y=1;sudoowner=true} ~onTimer:1

Entity Targeters

Attribute Aliases Description Default
useboundingbox bb If the targeter is performing a distance check, this option allows it to check against the bounding box of the target instead of the center of its hitbox
unique u The maximum number of times an entity can be targeted. Defaults to 1, disable with 0. This is mostly used for meg models with multiple hitboxes
nomegbb nmb Whether MEG sub hitboxes should be filtered out

Location Targeters

Attribute Aliases Description Default
xoffset xo, x Centers the offset on the x axis
yoffset yo, y Centers the offset on the y axis
zoffset zo, z Centers the offset on the z axis
forwardOffset foffset, fo Centers forward and backward offset, based on the caster's viewing angle
sideOffset soffset, so Centers left and right offset, based on the caster's viewing angle
rotatex rotx Rotation on the x axis
rotatey roty Rotation on the y axis
rotatez rotz Rotation on the z axis
coordinatex cx Sets the x axis coordinate
coordinatey cy Sets the y axis coordinate
coordinatez cz Sets the z axis coordinate
length Multiplied the direction vector by the specified value
blocktypes blocktype, bt Only targets selected block types. Multiple blocks can be listed by separating them using a ,
You can add a # at the front of the type to indicate that the block only needs to match part of the type, add @ to indicate that the block only needs to match the start of the type
blockignores blockignore, bi Excludes selected block types from the targeter. Multiple blocks can be listed by separating them using a ,
coordinateyaw cyaw Sets the yaw value
coordinatepitch cpitch Sets the pitch value
blockcentered centered Boolean value. If set to true, the center of the block at the target location will be targeted, instead of the target location itself
faulty Whether the mechanic should use the old vector formula. Defaults to true

Targeter Options

Target Filters

Target Filters allow you to filter out certain targets, and makes targeters a lot more flexible.

They are used with two attributes (available on ANY entity-targeter):

Attribute Aliases Description Default
target The entity types to target
ignore The entity types to not target

For example, to make a targeter that will ignore any players or non-hostile mobs, you'd use this:

  - damage{a=20} @EntitiesInRadius{r=10;ignore=players,animals}

To make a targeter ONLY target players, you'd do something like this:

  - skill{s=ASkill} @EntitiesInRadius{r=5;target=players}

You can set the default target filters in MythicMobs/config/config-skills.yml

Possible filters include:

Target Attribute

Target Filter Aliases Description
ground Whether to target ground entities. Will ignore flying and water entities if used
water Whether to target water entities. Will ignore flying and ground entities if used
flying Whether to target flying entities. Will ignore ground and water entities if used
self caster Whether the caster of the mechanic can be targetd
player Whether players can be targeted
creative Whether creative mode players can be targeted
spectator Whether spectator mode players can be targeted
armorstand armor_stand Whether armor stands can be targeted
marker Whether markers can be targeted
npc Whether Citizens NPCs can be targeted
animal Whether animals can be targeted
creature Whether creatures can be targeted
monster Whether monsters can be targeted
villager Whether villagers can be targeted

If neither ground, water and flying are used and the default filters do not include any of them, then Players, ArmorStands, Markers, Creative, Spectator, CitizensNPCs, Animals, Creatures, Monsters and Villagers will also be ignored

Ignore Attribute

Ignore Filter Aliases Description
player Whether players shouldn't be targetd
creative Whether creative mode players shouldn't be targeted
spectator Whether spectator mode players shouldn't be targeted
armorstand armor_stand Whether armor stands shouldn't be targeted
marker Whether markers shouldn't be targeted
npc Whether Citizens NPCs shouldn't be targeted
animal Whether animals shouldn't be targeted
creature Whether creatures shouldn't be targeted
monster Whether monsters shouldn't be targeted
villager Whether villagers shouldn't be targeted
faction Whether entities in the same faction shouldn't be targeted
owner Whether the caster's owner shouldn't be targeted
vanilla Whether vanilla entities shouldn't be targeted

Specific Filters

You can also specifically set whether to target a specific type of entity or not by using the attributes below. The effects of these attributes override the effects of the more generic target/ignore attributes for the specific entity type the attribute handles

Attribute Aliases Description Default
targetself Whether to target the caster of the mechanic
targetplayers Whether to target players
targetcreative Whether to target players in creative mode
targetspectator Whether to target players in spectator mode
targetarmorstands Whether to target armor stands
targetmarkers Whether to target markers
targetnpcs Whether to target Citizens NPCs
targetanimals Whether to target animals
targetcreatures Whether to target creatures
targetsamefaction Whether to target entities of the same faction
targetowner Whether to target the caster's owner
targetvanilla targetnonmythic Whether to target non-Mythic entities
targetvillagers Whether to target villagers
  - damage{a=20} @EntitiesInRadius{r=10;targetplayers=true;targetsamefaction=true;targetowner=false}

Use this to explicitly target players and entities in the same faction alongside any other valid target there may be, while also not targeting the owner of the caster

Target Limits

All entity and location targeters also support target limits (as of v5.0.4). With this you can limit how many entities/locations are targeted, including the order in which they are selected.

This is done with the attributes:

Attribute Aliases Description Default
sort sortby How to sort the targeted entities/locations
limit The limit to the targeted entities/locations after the sort is applied

Lets say you want your ability to only target the 2 nearest players within 30 blocks. To do this, you'd simply set the limit 2 to and sort by nearest:

  • @PlayersInRadius{r=30;limit=2;sort=NEAREST}

Currently, sort can have the following values:

General sorters:

  • NONE (usually sorts by how long the entity has existed)
  • RANDOM
  • NEAREST
  • FURTHEST

Entity Only Sorters

  • HIGHEST_HEALTH
  • LOWEST_HEALTH
  • HIGHEST_THREAT
  • LOWEST_THREAT
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