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Skills
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Skills are an integral feature of MythicMobs. All mobs (and items if you have the [Crucible] add-on) are able to have skills of various types that can be triggered under different circumstances with varying
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Skills are an integral feature of MythicMobs.
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All mobs (and items if you have the [Crucible] add-on) are able to have skills of various types that can be triggered under different circumstances with varying
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conditions. The MythicMob skill system is quite intuitive once you get used to it, and can be used to create anything from simple mobs to incredibly complex bosses.
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Skills are made up of several distinct parts:
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... | ... | @@ -13,7 +11,7 @@ Skills are made up of several distinct parts: |
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- [Conditions]
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Getting Started
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===============
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---------------
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So what makes a skill?
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... | ... | @@ -40,7 +38,7 @@ above. But what would a real mechanic look like? Here's a real example: |
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Skills:
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- ignite{ticks=100} @target ~onAttack <50% 0.5
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Yikes! What does all of that mean? Lets take a look at what makes up
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Yikes! What does all of that mean? Let's take a look at what makes up
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this skill:
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Skills:
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... | ... | @@ -116,7 +114,7 @@ Some targeters also work hand-in-hand with certain triggers. For example, the @T |
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Skills:
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- ignite{ticks=100} @Trigger ~onInteract
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**Note: Items have a different set of Triggers. [Click here to see which triggers work with Artifacts].**
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**Note: Items have a different set of Triggers. [Click here to see which triggers work with Crucible].**
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Health Modifiers
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----------------
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... | ... | @@ -197,4 +195,4 @@ Once you get the hang of using individual base-skills, you can use Meta-Skills t |
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[Triggers]: /Skills/Triggers/
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[Conditions]: /Skills/conditions/
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[Here is a list of all the targeters]: /Skills/Targeters/
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[Click here to see which triggers work with Artifacts]: /Artifacts/Triggers |
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\ No newline at end of file |
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[Click here to see which triggers work with Crucible]: https://git.mythiccraft.io/mythiccraft/mythiccrucible/-/wikis/Skills/Triggers |
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