... | ... | @@ -10,7 +10,7 @@ Special Characters |
|
|
------------------
|
|
|
|
|
|
| **Placeholder** | **Function** |
|
|
|
|-----------------|---------------------------------------|
|
|
|
|-----------------|-----------------------------------|
|
|
|
| <&co> | Returns a colon (:) |
|
|
|
| <&sq> | Returns an apostrophe (') |
|
|
|
| <&da> | Returns a dash (-) |
|
... | ... | @@ -56,7 +56,7 @@ Caster Placeholders |
|
|
These placeholders will return whatever attribute of the caster that is called. For instance `<caster.l.y.#>` will return the caster's Y location.
|
|
|
|
|
|
| Caster Placeholder | Function |
|
|
|
|----------------------------------|-------------------------------------------------------------------------|
|
|
|
|---------------------|-------------------------------------------------------------------|
|
|
|
| <caster.damage> | Returns the caster's Attack_Damage attribute value |
|
|
|
| <caster.uuid> | Returns the UUID of the caster |
|
|
|
| <caster.level> | Returns the level of the caster |
|
... | ... | @@ -88,7 +88,7 @@ These placeholders will return whatever attribute of the caster that is called. |
|
|
These placeholders will return whatever variable has been called. For instance <caster.var.\[name\]> will return the value of the caster's \[name\] variable.
|
|
|
|
|
|
| **Variable Placeholder** | **Function** |
|
|
|
|----------------------------------|-------------------------------------------------------------------------|
|
|
|
|---------------------------|-------------------------------------------------------------------------|
|
|
|
| <caster.var.\[name\]> | Returns the value of the variable \[name\] on the caster. |
|
|
|
| <skill.var.\[name\]> | Returns the value of the variable \[name\] on the current skill tree. |
|
|
|
| <skill.var.damage-amount> | Returns the amount of damage taken in the onDamaged trigger |
|
... | ... | @@ -104,7 +104,7 @@ These placeholders will return whatever variable has been called. For instance < |
|
|
These placeholders will return whatever target selector has been used. For instance <target.name> + @NearestPlayer will return the name of the player closest to the casting mob.
|
|
|
|
|
|
| **Target Placeholders** | **Function** |
|
|
|
|----------------------------------|-------------------------------------------------------------------------|
|
|
|
|-------------------------|-------------------------------------------------------------------|
|
|
|
| <target.uuid> | Returns the UUID of the target |
|
|
|
| <target.name> | Returns the name of the target |
|
|
|
| <target.hp> | Returns current hp of the target |
|
... | ... | @@ -134,7 +134,7 @@ These placeholders will return whatever attribute of the entity that caused the |
|
|
|
|
|
-----------------
|
|
|
| Trigger Placeholders | Function |
|
|
|
|------------------|--------------------------------------------------------------------------------------|
|
|
|
|----------------------|----------------------------------------------------------------------------------------|
|
|
|
| <trigger.uuid> | Returns the UUID of the entity triggering the skill |
|
|
|
| <trigger.name> | Returns the name of the entity triggering the skill |
|
|
|
| <trigger.hp> | Returns the current hp of the entity triggering the skill |
|
... | ... | @@ -163,7 +163,7 @@ Special Placeholders |
|
|
--------------------
|
|
|
|
|
|
| **Placeholder** | **Function** |
|
|
|
|----------------------------------------|---------------------------------------------------------------------------|
|
|
|
|-----------------------------|-------------------------------------------------------------------------|
|
|
|
| <caster.score.objective> | Returns the score of the caster from "objective" |
|
|
|
| <target.score.objective> | Returns the targeters score from "objective" |
|
|
|
| <trigger.score.objective> | Returns the score of the trigger from "objective" |
|
... | ... | |