... | ... | @@ -9,27 +9,27 @@ __**Note:** Usage of many variables in skills are locked to the premium versions |
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Special Characters
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| **Placeholder** | **Function** |
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|-----------------|---------------------------------------|
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| <&co> | Returns a colon (:) |
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| <&sq> | Returns an apostrophe (') |
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| <&da> | Returns a dash (-) |
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| <&bs> | Returns a backslash (\\) |
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| <&fs> | Returns a forward slash (/) |
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| <&sp> | Returns a space |
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| <&cm> | Returns a comma (,) |
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| <&sc> | Returns a semicolon (;) |
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| <&eq> | Returns an equals symbol \[=\] |
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| <&ss> | Returns a section symbol (ยง) |
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| <&dq> | Returns double quotes (") |
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| <&rb> | Returns a right bracket (\]) |
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| <&lb> | Returns a left bracket (\[) |
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| <&rc> | Returns a right curly bracket (}) |
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| <&lc> | Returns a left curly bracket ({) |
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| <&nm> | Returns a number sign (#) |
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| <&nl> | Forces a new line |
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| <&heart> | Returns a heart |
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| <&skull> | Returns a skull and bones |
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| **Placeholder** | **Function** |
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|-----------------|-----------------------------------|
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| <&co> | Returns a colon (:) |
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| <&sq> | Returns an apostrophe (') |
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| <&da> | Returns a dash (-) |
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| <&bs> | Returns a backslash (\\) |
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| <&fs> | Returns a forward slash (/) |
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| <&sp> | Returns a space |
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| <&cm> | Returns a comma (,) |
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| <&sc> | Returns a semicolon (;) |
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| <&eq> | Returns an equals symbol \[=\] |
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| <&ss> | Returns a section symbol (ยง) |
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| <&dq> | Returns double quotes (") |
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| <&rb> | Returns a right bracket (\]) |
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| <&lb> | Returns a left bracket (\[) |
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| <&rc> | Returns a right curly bracket (}) |
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| <&lc> | Returns a left curly bracket ({) |
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| <&nm> | Returns a number sign (#) |
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| <&nl> | Forces a new line |
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| <&heart> | Returns a heart |
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| <&skull> | Returns a skull and bones |
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Color Codes
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... | ... | @@ -47,7 +47,7 @@ properly format tellraw-commands used in command skills! |
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| &5 | Dark Purple | &K | Magic |
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| &6 | Gold | &L | Bold |
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| &7 | Gray | &M | Strike through |
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| &8 | Dark Gray | N | Underline |
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| &8 | Dark Gray | N | Underline |
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| &9 | Blue | &O | Italic |
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| &A | Green | &R | Reset |
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... | ... | @@ -55,75 +55,75 @@ Caster Placeholders |
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These placeholders will return whatever attribute of the caster that is called. For instance `<caster.l.y.#>` will return the caster's Y location.
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|Caster Placeholder|Function|
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|----------------------------------|-------------------------------------------------------------------------|
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|<caster.damage>|Returns the caster's Attack_Damage attribute value|
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|<caster.uuid>|Returns the UUID of the caster|
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|<caster.level>|Returns the level of the caster|
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|<caster.name>|Returns the name of the caster|
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|<caster.hp>|Returns current hp of the caster|
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|<caster.mhp>|Returns the max hp of the caster|
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|<caster.php>|Returns the percent hp of the caster|
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|<caster.thp>|Returns the full number hp of the caster|
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|<caster.tt.top>|Returns the name of the top threat holder of the caster|
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|<caster.l.w>|Returns the world name the caster is in|
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|<caster.l.x>|Returns the X coordinate of the caster|
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|<caster.l.x.#>|Returns the X coordinate of the caster +- random number between #|
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|<caster.l.x.double>|Returns the precise X coordinate of the caster|
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|<caster.l.y>|Returns the Y coordinate of the caster|
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|<caster.l.y.#>|Returns the Y coordinate of the caster +- random number between #|
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|<caster.l.y.double>|Returns the precise Y coordinate of the caster|
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|<caster.l.z>|Returns the Z coordinate of the caster|
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|<caster.l.z.#>|Returns the Z coordinate of the caster +- random number between #|
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|<caster.l.z.double>|Returns the precise Z coordinate of the caster|
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|<caster.l.yaw>|Returns the yaw of the caster|
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|<caster.l.pitch>|Returns the pitch of the caster|
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|<caster.stance>|Returns the current stance of the caster|
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|<caster.owner.name>|Returns the name of the wolf's owner|
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|<caster.owner.uuid>|Returns the uuid of the wolf's owner|
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| Caster Placeholder | Function |
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|---------------------|-------------------------------------------------------------------|
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| <caster.damage> | Returns the caster's Attack_Damage attribute value |
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| <caster.uuid> | Returns the UUID of the caster |
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| <caster.level> | Returns the level of the caster |
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| <caster.name> | Returns the name of the caster |
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| <caster.hp> | Returns current hp of the caster |
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| <caster.mhp> | Returns the max hp of the caster |
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| <caster.php> | Returns the percent hp of the caster |
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| <caster.thp> | Returns the full number hp of the caster |
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| <caster.tt.top> | Returns the name of the top threat holder of the caster |
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| <caster.l.w> | Returns the world name the caster is in |
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| <caster.l.x> | Returns the X coordinate of the caster |
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| <caster.l.x.#> | Returns the X coordinate of the caster +- random number between # |
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| <caster.l.x.double> | Returns the precise X coordinate of the caster |
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| <caster.l.y> | Returns the Y coordinate of the caster |
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| <caster.l.y.#> | Returns the Y coordinate of the caster +- random number between # |
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| <caster.l.y.double> | Returns the precise Y coordinate of the caster |
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| <caster.l.z> | Returns the Z coordinate of the caster |
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| <caster.l.z.#> | Returns the Z coordinate of the caster +- random number between # |
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| <caster.l.z.double> | Returns the precise Z coordinate of the caster |
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| <caster.l.yaw> | Returns the yaw of the caster |
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| <caster.l.pitch> | Returns the pitch of the caster |
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| <caster.stance> | Returns the current stance of the caster |
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| <caster.owner.name> | Returns the name of the wolf's owner |
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| <caster.owner.uuid> | Returns the uuid of the wolf's owner |
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**Variable Placeholders**
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These placeholders will return whatever variable has been called. For instance <caster.var.\[name\]> will return the value of the caster's \[name\] variable.
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| **Variable Placeholder** | **Function** |
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|----------------------------------|-------------------------------------------------------------------------|
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| <caster.var.\[name\]> | Returns the value of the variable \[name\] on the caster. |
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| <skill.var.\[name\]> | Returns the value of the variable \[name\] on the current skill tree.|
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| <skill.var.damage-amount> | Returns the amount of damage taken in the onDamaged trigger |
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| <skill.var.damage-type> | Returns the type of damage taken as specified in a mechanic, aura, etc.|
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| <skill.var.aura-name> | Returns the name of the aura as specified in an aura. |
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| <skill.var.aura-charges> | Returns the amount of charges the aura has left. |
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| <skill.var.aura-duration> | Returns the duration of the aura. |
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| <skill.var.aura-stacks> | Returns the amount of stacks the aura has. |
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| <skill.targets> | Returns the amount of inherited targets |
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| **Variable Placeholder** | **Function** |
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|---------------------------|-------------------------------------------------------------------------|
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| <caster.var.\[name\]> | Returns the value of the variable \[name\] on the caster. |
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| <skill.var.\[name\]> | Returns the value of the variable \[name\] on the current skill tree. |
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| <skill.var.damage-amount> | Returns the amount of damage taken in the onDamaged trigger |
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| <skill.var.damage-type> | Returns the type of damage taken as specified in a mechanic, aura, etc. |
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| <skill.var.aura-name> | Returns the name of the aura as specified in an aura. |
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| <skill.var.aura-charges> | Returns the amount of charges the aura has left. |
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| <skill.var.aura-duration> | Returns the duration of the aura. |
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| <skill.var.aura-stacks> | Returns the amount of stacks the aura has. |
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| <skill.targets> | Returns the amount of inherited targets |
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**Target Placeholders**
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These placeholders will return whatever target selector has been used. For instance <target.name> + @NearestPlayer will return the name of the player closest to the casting mob.
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| **Target Placeholders** | **Function** |
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|----------------------------------|-------------------------------------------------------------------------|
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|<target.uuid>|Returns the UUID of the target|
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|<target.name>|Returns the name of the target|
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|<target.hp>|Returns current hp of the target|
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|<target.mhp>|Returns the max hp of the target|
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|<target.php>|Returns the percent hp of the target|
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|<target.thp>|Returns the full number hp of the target|
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|<target.threat>|Returns the threat level of the target|
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|<target.l.w>|Returns the world name the target is in|
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|<target.l.x>|Returns the X coordinate of the target|
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|<target.l.x.#>|Returns the X coordinate of the target +- random number between #|
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|<target.l.y>|Returns the Y coordinate of the target|
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|<target.l.y.#>|Returns the Y coordinate of the target +- random number between #|
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|<target.l.z>|Returns the Z coordinate of the target|
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|<target.l.z.#>|Returns the Z coordinate of the target +- random number between #|
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|<target.l.yaw> |Returns the yaw of the target|
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|<target.l.pitch> |Returns the pitch of the target|
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|<target.level> |Returns the level of the target|
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|<target.block.type> |Returns the block type of the target|
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|<target.entity_type> |Returns the entity type of the target|
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| **Target Placeholders** | **Function** |
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|-------------------------|-------------------------------------------------------------------|
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| <target.uuid> | Returns the UUID of the target |
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| <target.name> | Returns the name of the target |
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| <target.hp> | Returns current hp of the target |
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| <target.mhp> | Returns the max hp of the target |
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| <target.php> | Returns the percent hp of the target |
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| <target.thp> | Returns the full number hp of the target |
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| <target.threat> | Returns the threat level of the target |
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| <target.l.w> | Returns the world name the target is in |
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| <target.l.x> | Returns the X coordinate of the target |
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| <target.l.x.#> | Returns the X coordinate of the target +- random number between # |
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| <target.l.y> | Returns the Y coordinate of the target |
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| <target.l.y.#> | Returns the Y coordinate of the target +- random number between # |
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| <target.l.z> | Returns the Z coordinate of the target |
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| <target.l.z.#> | Returns the Z coordinate of the target +- random number between # |
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| <target.l.yaw> | Returns the yaw of the target |
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| <target.l.pitch> | Returns the pitch of the target |
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| <target.level> | Returns the level of the target |
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| <target.block.type> | Returns the block type of the target |
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| <target.entity_type> | Returns the entity type of the target |
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**Trigger Placeholders**
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... | ... | @@ -133,21 +133,21 @@ These placeholders will return whatever attribute of the entity that caused the |
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- message{m="<&b><caster.name><&r> was slain by <&a><trigger.name><&r>."} @PIR{r=20} ~onDeath
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|Trigger Placeholders|Function|
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|------------------|--------------------------------------------------------------------------------------|
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|<trigger.uuid> |Returns the UUID of the entity triggering the skill|
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|<trigger.name> |Returns the name of the entity triggering the skill|
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|<trigger.hp> |Returns the current hp of the entity triggering the skill|
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|<trigger.threat> |Returns the threat level of the entity triggering the skill|
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|<trigger.l.w> |Returns the world name of the entity triggering the skill|
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|<trigger.l.x> |Returns the X coordinate of the entity triggering the skill|
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|<trigger.l.x.#> |Returns the X coordinate of the entity triggering the skill +- random number between #|
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|<trigger.l.y> |Returns the Y coordinate of the entity triggering the skill|
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|<trigger.l.y.#> |Returns the Y coordinate of the entity triggering the skill +- random number between #|
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|<trigger.l.z> |Returns the Z coordinate of the entity triggering the skill|
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|<trigger.l.z.#> |Returns the Z coordinate of the entity triggering the skill +- random number between #|
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|<trigger.l.yaw> |Returns the yaw of the trigger|
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|<trigger.l.pitch> |Returns the pitch of the trigger|
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| Trigger Placeholders | Function |
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|----------------------|----------------------------------------------------------------------------------------|
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| <trigger.uuid> | Returns the UUID of the entity triggering the skill |
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| <trigger.name> | Returns the name of the entity triggering the skill |
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| <trigger.hp> | Returns the current hp of the entity triggering the skill |
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| <trigger.threat> | Returns the threat level of the entity triggering the skill |
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| <trigger.l.w> | Returns the world name of the entity triggering the skill |
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| <trigger.l.x> | Returns the X coordinate of the entity triggering the skill |
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| <trigger.l.x.#> | Returns the X coordinate of the entity triggering the skill +- random number between # |
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| <trigger.l.y> | Returns the Y coordinate of the entity triggering the skill |
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| <trigger.l.y.#> | Returns the Y coordinate of the entity triggering the skill +- random number between # |
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| <trigger.l.z> | Returns the Z coordinate of the entity triggering the skill |
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| <trigger.l.z.#> | Returns the Z coordinate of the entity triggering the skill +- random number between # |
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| <trigger.l.yaw> | Returns the yaw of the trigger |
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| <trigger.l.pitch> | Returns the pitch of the trigger |
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Misc Placeholders
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... | ... | @@ -156,21 +156,21 @@ Misc Placeholders |
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| **Placeholder** | **Function** |
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|-----------------------|-----------------------------------------------------|
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| **Misc Placeholders** | |
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| <drops.xp> | Returns the xp dropped via Heroes or SkillAPI mods |
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| <drops.money> | Returns the money dropped through the vault plug-in |
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| <drops.xp> | Returns the xp dropped via Heroes or SkillAPI mods |
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| <drops.money> | Returns the money dropped through the vault plug-in |
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Special Placeholders
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| **Placeholder** | **Function** |
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|----------------------------------------|---------------------------------------------------------------------------|
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| <caster.score.objective> | Returns the score of the caster from "objective" |
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| <target.score.objective> | Returns the targeters score from "objective" |
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| <trigger.score.objective> | Returns the score of the trigger from "objective" |
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| <global.score.objective> | Returns the score of fake player: \_\_GLOBAL\_\_ score from "objective" |
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| <score.objective.dummyname> | Returns the score of "dummyname" (fake player) from "objective" |
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| <random.#to#> | Returns a random integer in the specified range |
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| <random.float.#to#> | Returns a random float number in the specified range |
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| **Placeholder** | **Function** |
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|-----------------------------|-------------------------------------------------------------------------|
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| <caster.score.objective> | Returns the score of the caster from "objective" |
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| <target.score.objective> | Returns the targeters score from "objective" |
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| <trigger.score.objective> | Returns the score of the trigger from "objective" |
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| <global.score.objective> | Returns the score of fake player: \_\_GLOBAL\_\_ score from "objective" |
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| <score.objective.dummyname> | Returns the score of "dummyname" (fake player) from "objective" |
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| <random.#to#> | Returns a random integer in the specified range |
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| <random.float.#to#> | Returns a random float number in the specified range |
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Examples
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