... | ... | @@ -10,26 +10,26 @@ Special Characters |
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| **Placeholder** | **Function** |
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|-----------------|-----------------------------------|
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| <&co> | Returns a colon (:) |
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| <&sq> | Returns an apostrophe (') |
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| <&da> | Returns a dash (-) |
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| <&bs> | Returns a backslash (\\) |
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| <&fs> | Returns a forward slash (/) |
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| <&sp> | Returns a space |
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| <&cm> | Returns a comma (,) |
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| <&sc> | Returns a semicolon (;) |
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| <&eq> | Returns an equals symbol \[=\] |
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| <&ss> | Returns a section symbol (ยง) |
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| <&dq> | Returns double quotes (") |
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| <&rb> | Returns a right bracket (\]) |
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| <&lb> | Returns a left bracket (\[) |
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| <&rc> | Returns a right curly bracket (}) |
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| <&lc> | Returns a left curly bracket ({) |
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| <&nm> | Returns a number sign (#) |
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| <&nl> | Forces a new line |
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| <&heart> | Returns a heart |
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| <&skull> | Returns a skull and bones |
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|:---------------:|-----------------------------------|
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| <&co> | Returns a colon (:) |
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| <&sq> | Returns an apostrophe (') |
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| <&da> | Returns a dash (-) |
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| <&bs> | Returns a backslash (\\) |
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| <&fs> | Returns a forward slash (/) |
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| <&sp> | Returns a space |
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| <&cm> | Returns a comma (,) |
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| <&sc> | Returns a semicolon (;) |
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| <&eq> | Returns an equals symbol \[=\] |
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| <&ss> | Returns a section symbol (ยง) |
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| <&dq> | Returns double quotes (") |
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| <&rb> | Returns a right bracket (\]) |
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| <&lb> | Returns a left bracket (\[) |
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| <&rc> | Returns a right curly bracket (}) |
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| <&lc> | Returns a left curly bracket ({) |
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| <&nm> | Returns a number sign (#) |
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| <&nl> | Forces a new line |
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| <&heart> | Returns a heart |
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| <&skull> | Returns a skull and bones |
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Color Codes
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... | ... | @@ -37,48 +37,63 @@ Color Codes |
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These color codes work anywhere in mob- and skill-files. They will even
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properly format tellraw-commands used in command skills!
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| **Code** | **Color** | **Code** | **Color** |
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|----------|-------------|----------|----------------|
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| &0 | Black | &B | Aqua |
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| &1 | Dark Blue | &C | Red |
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| &2 | Dark Green | &D | Light Purple |
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| &3 | Dark Aqua | &E | Yellow |
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| &4 | Dark Red | &F | White |
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| &5 | Dark Purple | &K | Magic |
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| &6 | Gold | &L | Bold |
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| &7 | Gray | &M | Strike through |
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| &8 | Dark Gray | N | Underline |
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| &9 | Blue | &O | Italic |
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| &A | Green | &R | Reset |
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Legacy color codes:
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| **Code** | **Color** | **Code** | **Color** |
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|:--------:|:-----------:|:--------:|:--------------:|
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| &0 | Black | &B | Aqua |
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| &1 | Dark Blue | &C | Red |
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| &2 | Dark Green | &D | Light Purple |
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| &3 | Dark Aqua | &E | Yellow |
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| &4 | Dark Red | &F | White |
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| &5 | Dark Purple | &K | Magic |
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| &6 | Gold | &L | Bold |
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| &7 | Gray | &M | Strike through |
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| &8 | Dark Gray | N | Underline |
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| &9 | Blue | &O | Italic |
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| &A | Green | &R | Reset |
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MiniMessage color formatting:
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| **Code** | **Color** | **Example** | **Text Displayed** |
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|:----------:|:---------------------:|:--------------------:|:----------------------------------------:|
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| \<HEXCODE> | The hex color defined | <#F9DC58>TEXT | <p><font color="#F9DC58">TEXT</font></p> |
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| \<b> | Bold | \<b>BOLD | **BOLD** |
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| \<i> | Italic | \<i>ITALICIZED | <i>ITALICIZED</i> |
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| \<st> | Strikethrough | \<st>STRIKETHROUGH | ~~STRIKETHROUGH~~ |
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| \<u> | Underlined | \<u>UNDERLINED | <u>UNDERLINED</u> |
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| \<obf> | Obfuscated | \<obf> | |
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| \<reset> | Reset | \<b>BOLD\<reset>TEXT | <strong>BOLD</strong>TEXT |
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Caster Placeholders
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These placeholders will return whatever attribute of the caster that is called. For instance `<caster.l.y.#>` will return the caster's Y location.
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| Caster Placeholder | Function |
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|---------------------|-------------------------------------------------------------------|
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| <caster.damage> | Returns the caster's Attack_Damage attribute value |
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| <caster.uuid> | Returns the UUID of the caster |
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| <caster.level> | Returns the level of the caster |
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| <caster.name> | Returns the name of the caster |
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| <caster.hp> | Returns current hp of the caster |
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| <caster.mhp> | Returns the max hp of the caster |
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| <caster.php> | Returns the percent hp of the caster |
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| <caster.thp> | Returns the full number hp of the caster |
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| <caster.tt.top> | Returns the name of the top threat holder of the caster |
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| <caster.l.w> | Returns the world name the caster is in |
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| <caster.l.x> | Returns the X coordinate of the caster |
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| <caster.l.x.#> | Returns the X coordinate of the caster +- random number between # |
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|:-------------------:|-------------------------------------------------------------------|
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| <caster.damage> | Returns the caster's Attack_Damage attribute value |
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| <caster.uuid> | Returns the UUID of the caster |
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| <caster.level> | Returns the level of the caster |
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| <caster.name> | Returns the name of the caster |
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| <caster.hp> | Returns current hp of the caster |
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| <caster.mhp> | Returns the max hp of the caster |
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| <caster.php> | Returns the percent hp of the caster |
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| <caster.thp> | Returns the full number hp of the caster |
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| <caster.tt.top> | Returns the name of the top threat holder of the caster |
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| <caster.l.w> | Returns the world name the caster is in |
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| <caster.l.x> | Returns the X coordinate of the caster |
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| <caster.l.x.#> | Returns the X coordinate of the caster +- random number between # |
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| <caster.l.x.double> | Returns the precise X coordinate of the caster |
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| <caster.l.y> | Returns the Y coordinate of the caster |
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| <caster.l.y.#> | Returns the Y coordinate of the caster +- random number between # |
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| <caster.l.y> | Returns the Y coordinate of the caster |
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| <caster.l.y.#> | Returns the Y coordinate of the caster +- random number between # |
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| <caster.l.y.double> | Returns the precise Y coordinate of the caster |
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| <caster.l.z> | Returns the Z coordinate of the caster |
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| <caster.l.z.#> | Returns the Z coordinate of the caster +- random number between # |
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| <caster.l.z> | Returns the Z coordinate of the caster |
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| <caster.l.z.#> | Returns the Z coordinate of the caster +- random number between # |
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| <caster.l.z.double> | Returns the precise Z coordinate of the caster |
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| <caster.l.yaw> | Returns the yaw of the caster |
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| <caster.l.pitch> | Returns the pitch of the caster |
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| <caster.stance> | Returns the current stance of the caster |
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| <caster.l.yaw> | Returns the yaw of the caster |
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| <caster.l.pitch> | Returns the pitch of the caster |
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| <caster.stance> | Returns the current stance of the caster |
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| <caster.owner.name> | Returns the name of the wolf's owner |
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| <caster.owner.uuid> | Returns the uuid of the wolf's owner |
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... | ... | @@ -88,42 +103,42 @@ These placeholders will return whatever attribute of the caster that is called. |
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These placeholders will return whatever variable has been called. For instance <caster.var.\[name\]> will return the value of the caster's \[name\] variable.
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| **Variable Placeholder** | **Function** |
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|---------------------------|-------------------------------------------------------------------------|
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| <caster.var.\[name\]> | Returns the value of the variable \[name\] on the caster. |
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| <skill.var.\[name\]> | Returns the value of the variable \[name\] on the current skill tree. |
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|:-------------------------:|-------------------------------------------------------------------------|
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| <caster.var.\[name\]> | Returns the value of the variable \[name\] on the caster. |
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| <skill.var.\[name\]> | Returns the value of the variable \[name\] on the current skill tree. |
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| <skill.var.damage-amount> | Returns the amount of damage taken in the onDamaged trigger |
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| <skill.var.damage-type> | Returns the type of damage taken as specified in a mechanic, aura, etc. |
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| <skill.var.aura-name> | Returns the name of the aura as specified in an aura. |
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| <skill.var.damage-type> | Returns the type of damage taken as specified in a mechanic, aura, etc. |
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| <skill.var.aura-name> | Returns the name of the aura as specified in an aura. |
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| <skill.var.aura-charges> | Returns the amount of charges the aura has left. |
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| <skill.var.aura-duration> | Returns the duration of the aura. |
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| <skill.var.aura-stacks> | Returns the amount of stacks the aura has. |
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| <skill.targets> | Returns the amount of inherited targets |
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| <skill.var.aura-stacks> | Returns the amount of stacks the aura has. |
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| <skill.targets> | Returns the amount of inherited targets |
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**Target Placeholders**
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These placeholders will return whatever target selector has been used. For instance <target.name> + @NearestPlayer will return the name of the player closest to the casting mob.
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| **Target Placeholders** | **Function** |
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|-------------------------|-------------------------------------------------------------------|
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| <target.uuid> | Returns the UUID of the target |
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| <target.name> | Returns the name of the target |
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| <target.hp> | Returns current hp of the target |
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| <target.mhp> | Returns the max hp of the target |
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| <target.php> | Returns the percent hp of the target |
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| <target.thp> | Returns the full number hp of the target |
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| <target.threat> | Returns the threat level of the target |
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| <target.l.w> | Returns the world name the target is in |
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| <target.l.x> | Returns the X coordinate of the target |
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| <target.l.x.#> | Returns the X coordinate of the target +- random number between # |
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| <target.l.y> | Returns the Y coordinate of the target |
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| <target.l.y.#> | Returns the Y coordinate of the target +- random number between # |
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| <target.l.z> | Returns the Z coordinate of the target |
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| <target.l.z.#> | Returns the Z coordinate of the target +- random number between # |
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| <target.l.yaw> | Returns the yaw of the target |
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| <target.l.pitch> | Returns the pitch of the target |
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| <target.level> | Returns the level of the target |
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| <target.block.type> | Returns the block type of the target |
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| <target.entity_type> | Returns the entity type of the target |
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|:-----------------------:|-------------------------------------------------------------------|
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| <target.uuid> | Returns the UUID of the target |
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| <target.name> | Returns the name of the target |
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| <target.hp> | Returns current hp of the target |
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| <target.mhp> | Returns the max hp of the target |
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| <target.php> | Returns the percent hp of the target |
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| <target.thp> | Returns the full number hp of the target |
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| <target.threat> | Returns the threat level of the target |
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| <target.l.w> | Returns the world name the target is in |
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| <target.l.x> | Returns the X coordinate of the target |
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| <target.l.x.#> | Returns the X coordinate of the target +- random number between # |
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| <target.l.y> | Returns the Y coordinate of the target |
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| <target.l.y.#> | Returns the Y coordinate of the target +- random number between # |
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| <target.l.z> | Returns the Z coordinate of the target |
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| <target.l.z.#> | Returns the Z coordinate of the target +- random number between # |
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| <target.l.yaw> | Returns the yaw of the target |
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| <target.l.pitch> | Returns the pitch of the target |
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| <target.level> | Returns the level of the target |
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| <target.block.type> | Returns the block type of the target |
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| <target.entity_type> | Returns the entity type of the target |
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**Trigger Placeholders**
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... | ... | @@ -134,30 +149,29 @@ These placeholders will return whatever attribute of the entity that caused the |
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| Trigger Placeholders | Function |
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|----------------------|----------------------------------------------------------------------------------------|
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| <trigger.uuid> | Returns the UUID of the entity triggering the skill |
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| <trigger.name> | Returns the name of the entity triggering the skill |
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| <trigger.hp> | Returns the current hp of the entity triggering the skill |
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| <trigger.threat> | Returns the threat level of the entity triggering the skill |
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| <trigger.l.w> | Returns the world name of the entity triggering the skill |
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| <trigger.l.x> | Returns the X coordinate of the entity triggering the skill |
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| <trigger.l.x.#> | Returns the X coordinate of the entity triggering the skill +- random number between # |
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| <trigger.l.y> | Returns the Y coordinate of the entity triggering the skill |
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| <trigger.l.y.#> | Returns the Y coordinate of the entity triggering the skill +- random number between # |
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| <trigger.l.z> | Returns the Z coordinate of the entity triggering the skill |
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| <trigger.l.z.#> | Returns the Z coordinate of the entity triggering the skill +- random number between # |
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| <trigger.l.yaw> | Returns the yaw of the trigger |
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| <trigger.l.pitch> | Returns the pitch of the trigger |
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|:--------------------:|----------------------------------------------------------------------------------------|
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| <trigger.uuid> | Returns the UUID of the entity triggering the skill |
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| <trigger.name> | Returns the name of the entity triggering the skill |
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| <trigger.hp> | Returns the current hp of the entity triggering the skill |
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| <trigger.threat> | Returns the threat level of the entity triggering the skill |
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| <trigger.l.w> | Returns the world name of the entity triggering the skill |
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| <trigger.l.x> | Returns the X coordinate of the entity triggering the skill |
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| <trigger.l.x.#> | Returns the X coordinate of the entity triggering the skill +- random number between # |
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| <trigger.l.y> | Returns the Y coordinate of the entity triggering the skill |
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| <trigger.l.y.#> | Returns the Y coordinate of the entity triggering the skill +- random number between # |
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| <trigger.l.z> | Returns the Z coordinate of the entity triggering the skill |
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| <trigger.l.z.#> | Returns the Z coordinate of the entity triggering the skill +- random number between # |
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| <trigger.l.yaw> | Returns the yaw of the trigger |
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| <trigger.l.pitch> | Returns the pitch of the trigger |
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Misc Placeholders
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| **Placeholder** | **Function** |
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|-----------------------|-----------------------------------------------------|
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| **Misc Placeholders** | |
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| <drops.xp> | Returns the xp dropped via Heroes or SkillAPI mods |
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| <drops.money> | Returns the money dropped through the vault plug-in |
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| **Placeholder** | **Function** |
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|:---------------------:|-----------------------------------------------------|
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| <drops.xp> | Returns the xp dropped via Heroes or SkillAPI mods |
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| <drops.money> | Returns the money dropped through the vault plug-in |
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Special Placeholders
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