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added Beam mechanic
authored
Nov 29, 2024
by
Lxlp
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Skills/Mechanics.md
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@@ -268,6 +268,7 @@ by these will "inherit" the targets (if applicable).
|
**[Skill][]**
| Executes a meta-skill. The butter for your bread. |
|
**[VariableSkill][]**
| Executes a meta-skill. Supports placeholders. |
|
[
Aura
][]
| Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
|
[
Beam
][]
| Creates a beam of a material between the caster and the target |
|
[
CancelEvent
][]
| Cancels the Event that triggered the current skill-tree. Only works for certain triggers. |
|
[
CancelSkill
][]
| Cancels the execution of the Metaskill when triggered. |
|
[
Cast
][]
| Applies an [aura] that "Casts" a meta-skill using various advanced options. |
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@@ -598,6 +599,7 @@ but not yet ready for use.
[
VariableSkill
]:
/skills/mechanics/variableskill
[
Aura
]:
/skills/mechanics/aura
[
aura
]:
/skills/mechanics/aura
[
Beam
]:
/skills/mechanics/Beam
[
CancelEvent
]:
/skills/mechanics/cancelevent
[
CancelSkill
]:
/skills/mechanics/CancelSkill
[
Cast
]:
/skills/mechanics/cast
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