... | ... | @@ -142,6 +142,7 @@ are able to target locations as well. |
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| [Speak][] | Causes the mob to speak in chat, with options for speech bubbles |
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| [Spring][] | Creates a temporary spring of liquid at the target |
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| [Stun][] | Stuns the target entity |
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| [StopUsingItem][] | Stops the targeted entity from using an item |
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| [Suicide][] | Causes the caster to die |
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| [Summon][] | Summons other mobs at the target |
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| [Swap][] | Swaps locations with the target |
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... | ... | @@ -175,43 +176,43 @@ These skill mechanics have special advanced functions, and most are used |
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to call other skills. If you specify a target, all other skills called
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by these will "inherit" the targets (if applicable).
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| Mechanic | Description |
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|----------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------|
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| **[Skill][]** | Executes a meta-skill. The butter for your bread. |
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| [Aura][] | Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
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| [CancelEvent][] | Cancel the Event that triggered the current skill-tree. Only works for certain triggers. |
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| [Cast][] | "Casts" a meta-skill using various advanced options. |
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| [Chain][] | Chains a skill between multiple targets that are near each other. |
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| [ChainMissile][] | A missile that chains between entities. **Premium-Only** mechanic! |
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| [Delay][] | Delays execution of the current skill list by a set number of ticks. |
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| [EndProjectile][] | Terminates the projectile. Only usable in projectile mechanics. |
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| [GlobalCooldown][] | Sets the caster's Global Cooldown timer |
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| [Missile][] | Fires a homing projectile towards the target. |
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| [ModifyProjectile][] | Modifying the projectile / missile / orbital |
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| [OnAttack][] | Applies an [aura][] to the target that triggers skills when they attack |
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| [OnDamaged][] | Applies an [aura][] to the target that triggers skills when they take damage |
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| [OnShoot][] | Applies an [aura][] to the target that triggers skills when they shoot a bow |
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| [OnBlockBreak][] | Applies an [aura][] to the target that triggers skills when they break a block |
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| [OnBlockPlace][] | Applies an [aura][] to the target that triggers skills when they place a block |
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| [OnSwing][] | Applies an [aura][] to the target that triggers skills when they swing / left click |
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| [OnInteract][] | Applies an [aura][] to the target that triggers skills when they interact / right click while holding a block or looking at an outlined block (NOT AIR) |
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| [OnJump][] | Applies an [aura][] to the target that triggers a skill when they jump (PAPER ONLY MECHANIC) |
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| [OnDeath][] | Applies an [aura][] to the target that triggers a skill when they die |
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| [Orbital][] | Applies an [aura][] that causes a projectile to orbit around the target |
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| [Projectile][] | Fires a highly-customizable projectile towards the target |
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| [Shoot][] | Shoots a item-projectile at the target, similar to arrows/eggs/snowballs. |
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| [Volley][] | Shoots a volley of projectile-items at the target with various options |
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| [SudoSkill][] | Makes the target execute a skill |
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| [Switch-Case][] | Acts as a switch/case |
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| [RandomSkill][] | Executes a random skill from a list |
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| [SetSkillCooldown][] | Sets the given metakill's cooldown to the given value |
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| [Totem][] | Creates a static "totem" at a location that can execute other skills |
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| [VariableAdd][] | Adds an amount to a numeric variable |
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| [VariableMath][] | Performs math on a numeric variable |
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| [SetVariable][] | Sets the value of a variable |
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| [SetVariableLocation][]| Sets a variable to the target location |
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| [VariableUnset][] | Unsets the variable |
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| [VariableSubtract][] | Subtracts an amount from a numeric variable |
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| Mechanic | Description |
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|-------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------|
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| **[Skill][]** | Executes a meta-skill. The butter for your bread. |
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| [Aura][] | Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
|
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| [CancelEvent][] | Cancel the Event that triggered the current skill-tree. Only works for certain triggers. |
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| [Cast][] | "Casts" a meta-skill using various advanced options. |
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| [Chain][] | Chains a skill between multiple targets that are near each other. |
|
|
|
| [ChainMissile][] | A missile that chains between entities. **Premium-Only** mechanic! |
|
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| [Delay][] | Delays execution of the current skill list by a set number of ticks. |
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| [EndProjectile][] | Terminates the projectile. Only usable in projectile mechanics. |
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| [GlobalCooldown][] | Sets the caster's Global Cooldown timer |
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| [Missile][] | Fires a homing projectile towards the target. |
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| [ModifyProjectile][] | Modifying the projectile / missile / orbital |
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|
|
| [OnAttack][] | Applies an [aura][] to the target that triggers skills when they attack |
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| [OnDamaged][] | Applies an [aura][] to the target that triggers skills when they take damage |
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| [OnShoot][] | Applies an [aura][] to the target that triggers skills when they shoot a bow |
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| [OnBlockBreak][] | Applies an [aura][] to the target that triggers skills when they break a block |
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| [OnBlockPlace][] | Applies an [aura][] to the target that triggers skills when they place a block |
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| [OnSwing][] | Applies an [aura][] to the target that triggers skills when they swing / left click |
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| [OnInteract][] | Applies an [aura][] to the target that triggers skills when they interact / right click while holding a block or looking at an outlined block (NOT AIR) |
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| [OnJump][] | Applies an [aura][] to the target that triggers a skill when they jump (PAPER ONLY MECHANIC) |
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| [OnDeath][] | Applies an [aura][] to the target that triggers a skill when they die |
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| [Orbital][] | Applies an [aura][] that causes a projectile to orbit around the target |
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| [Projectile][] | Fires a highly-customizable projectile towards the target |
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| [Shoot][] | Shoots a item-projectile at the target, similar to arrows/eggs/snowballs. |
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| [Volley][] | Shoots a volley of projectile-items at the target with various options |
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| [SudoSkill][] | Makes the target execute a skill |
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| [Switch-Case][] | Acts as a switch/case |
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| [RandomSkill][] | Executes a random skill from a list |
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| [SetSkillCooldown][] | Sets the given metakill's cooldown to the given value |
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| [Totem][] | Creates a static "totem" at a location that can execute other skills |
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| [VariableAdd][] | Adds an amount to a numeric variable |
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| [VariableMath][] | Performs math on a numeric variable |
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| [SetVariable][] | Sets the value of a variable |
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| [SetVariableLocation][] | Sets a variable to the target location |
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| [VariableUnset][] | Unsets the variable |
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| [VariableSubtract][] | Subtracts an amount from a numeric variable |
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Universal Attributes
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--------------------
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... | ... | @@ -358,6 +359,7 @@ but not yet ready for use. |
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[Signal]: /skills/mechanics/signal
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[Speak]: /skills/mechanics/speak
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[Spring]: /skills/mechanics/spring
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[StopUsingItem]: /skills/mechanics/stopusingitem
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[Stun]: /skills/mechanics/stun
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[Suicide]: /skills/mechanics/suicide
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[Summon]: /skills/mechanics/summon
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... | ... | |