use actual mechanic name and added itemissimilar and bowtension conditions to ze wiki authored by Phillip's avatar Phillip
...@@ -19,7 +19,7 @@ These skills usually target entities (players or other mobs), but some ...@@ -19,7 +19,7 @@ These skills usually target entities (players or other mobs), but some
are able to target locations as well. are able to target locations as well.
| Mechanic | Description | | Mechanic | Description |
|------------------------|----------------------------------------------------------------| |---------------------------|------------------------------------------------------------------------------------------|
| [ActivateSpawner][] | Activates a MythicMobs spawner at the targeted location | | [ActivateSpawner][] | Activates a MythicMobs spawner at the targeted location |
| [AnimateArmorStand][] | Animates an armorstand | | [AnimateArmorStand][] | Animates an armorstand |
| [ArrowVolley][] | Fires a volley of arrows | | [ArrowVolley][] | Fires a volley of arrows |
...@@ -91,7 +91,7 @@ are able to target locations as well. ...@@ -91,7 +91,7 @@ are able to target locations as well.
| [PotionClear][] | Removes all potion effects from target entity | | [PotionClear][] | Removes all potion effects from target entity |
| [Prison][] | Imprisons the target inside a block | | [Prison][] | Imprisons the target inside a block |
| [Pull][] | Pulls the target towards the mob | | [Pull][] | Pulls the target towards the mob |
| [Push Button][] | Pushes a button at the target location | [PushButton][] | Pushes a button at the target location |
| [RayTrace][] | Traces a straight line to the target | | [RayTrace][] | Traces a straight line to the target |
| [RayTraceTo][] | Executes a skill with the result of a raytrace to the target location | | [RayTraceTo][] | Executes a skill with the result of a raytrace to the target location |
| [Rally][] | Causes other nearby mobs to attack the target | | [Rally][] | Causes other nearby mobs to attack the target |
...@@ -170,7 +170,7 @@ to call other skills. If you specify a target, all other skills called ...@@ -170,7 +170,7 @@ to call other skills. If you specify a target, all other skills called
by these will "inherit" the targets (if applicable). by these will "inherit" the targets (if applicable).
| Mechanic | Description | | Mechanic | Description |
|---------------------|-----------------------------------------------------------------------------------------| |----------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------|
| **[Skill][]** | Executes a meta-skill. The butter for your bread. | | **[Skill][]** | Executes a meta-skill. The butter for your bread. |
| [Aura][] | Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. | | [Aura][] | Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
| [CancelEvent][] | Cancel the Event that triggered the current skill-tree. Only works for certain triggers. | | [CancelEvent][] | Cancel the Event that triggered the current skill-tree. Only works for certain triggers. |
...@@ -209,7 +209,7 @@ Universal Attributes ...@@ -209,7 +209,7 @@ Universal Attributes
The following attributes are applicable to all mechanics. The following attributes are applicable to all mechanics.
| Attribute | Shorthand | Description | Default | | Attribute | Shorthand | Description | Default |
|----------------|-----------|------------------------------------------------|---------| |----------------|-----------|----------------------------------------------------------------|---------|
| cooldown | cd | In seconds. Allows for decimal values. | 0 | | cooldown | cd | In seconds. Allows for decimal values. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 | | delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| repeat | | How many times the mechanic should be repeated | 0 | | repeat | | How many times the mechanic should be repeated | 0 |
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