... | @@ -13,7 +13,7 @@ mechanic](/skills/mechanics/setlevel). |
... | @@ -13,7 +13,7 @@ mechanic](/skills/mechanics/setlevel). |
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This page will only be covering the basics, a future guides/examples
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This page will only be covering the basics, a future guides/examples
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section may include more in-depth tutorials later on.
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section may include more in-depth tutorials later on.
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```yaml
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Zombie:
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Zombie:
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MobType: zombie
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MobType: zombie
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Health: 100
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Health: 100
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... | @@ -26,7 +26,7 @@ section may include more in-depth tutorials later on. |
... | @@ -26,7 +26,7 @@ section may include more in-depth tutorials later on. |
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LevelModifiers:
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LevelModifiers:
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Health: 5
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Health: 5
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Damage: 0.5
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Damage: 0.5
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```
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LevelModifiers
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LevelModifiers
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--------------
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--------------
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... | @@ -49,7 +49,7 @@ World Scaling |
... | @@ -49,7 +49,7 @@ World Scaling |
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-------------
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-------------
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Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this:
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Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this:
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```yaml
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Scaling:
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Scaling:
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Default:
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Default:
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Enabled: false
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Enabled: false
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... | @@ -60,10 +60,10 @@ Mob levels (for random-spawned mobs) can automatically be set by the plugin by s |
... | @@ -60,10 +60,10 @@ Mob levels (for random-spawned mobs) can automatically be set by the plugin by s |
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world2_nether:
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world2_nether:
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Enabled: false
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Enabled: false
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PerBlocksFromSpawn: 150
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PerBlocksFromSpawn: 150
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```
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The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawnmed mobs would look something like this:
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The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawnmed mobs would look something like this:
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- Lvel 0 in the white area (0-249 blocks from spawn).
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- Level 0 in the white area (0-249 blocks from spawn).
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- Level 1 in the tan area (250-499 blocks distance).
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- Level 1 in the tan area (250-499 blocks distance).
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- Level 2 in the yellow area (500-749 blocks distance).
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- Level 2 in the yellow area (500-749 blocks distance).
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- Level 3 in the orange area (750-999 blocks distance).
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- Level 3 in the orange area (750-999 blocks distance).
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