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... | @@ -4,7 +4,7 @@ If the PreventOtherDrops option is not enabled, then the mob will naturally drop |
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If you want your mob to not wear any equipment, you can use the option "PreventRandomEquipment". See [Mob Options](/databases/mobs/options). An alternative to using that option is to equip your mob with *dummy items*, such as AIR.
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If you want your mob to not wear any equipment, you can use the option "PreventRandomEquipment". See [Mob Options](/databases/mobs/options). An alternative to using that option is to equip your mob with *dummy items*, such as AIR.
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Equipment slots can also accept [droptables](drops/DropTables#equipment-droptables), allowing for the creation of "sets" where a random item is selected from the set. For example, a droptable can be created that contains every vanilla helmet, which can then be used on the mob in the equipment tab to select one random helmet to wear.
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Equipment slots can also accept [droptables](/drops/DropTables#equipment-droptables), allowing for the creation of "sets" where a random item is selected from the set. For example, a droptable can be created that contains every vanilla helmet, which can then be used on the mob in the equipment tab to select one random helmet to wear.
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[[_TOC_]]
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[[_TOC_]]
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... | @@ -64,8 +64,8 @@ All the inline item data that works under `Equipment` will also work under the [ |
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| skullowner | | The owner of the item, if a skull | |
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| skullowner | | The owner of the item, if a skull | |
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| skulltexture | | The SkinURL of the texture of the item, if a skull | |
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| skulltexture | | The SkinURL of the texture of the item, if a skull | |
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[enchantments]: Items/Enchantments
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[enchantments]: /Items/Enchantments
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[potion effects]: Items/Potions
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[potion effects]: /Items/Potions
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## MMOItems
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## MMOItems
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