... | ... | @@ -22,19 +22,19 @@ This zombie would attack players, and walk around randomly when not targeting an |
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**All Mobs**
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| AI Goal | Aliases | Description |
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| ------------- | ---------------- | ----------------------------------------------------- |
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| clear | reset | Removes the AI from the mob |
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| breakdoors | | Causes the mob to break down doors it runs into |
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| eatgrass | | Makes the mob occasionally… eat grass |
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| float | swim | Makes the mob swim in water/not sink |
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| lookatplayers | | The mob will look at nearby players |
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| opendoors | opendoor | The mob will open doors it runs into and close the door behind it |
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| closedoors | restrictopendoor | Not sure what this one does |
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| randomlookaround | lookaround | The mob will randomly look around |
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| gotospawnlocation | gotospawn | Mob will pathfind to the its spawn location |
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| fleeConditional **[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distanes greater than 5. |
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| doNothing **[Premium-only]** | | Causes the mob to do nothing if conditions are met. |
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| AI Goal | Aliases | Description |
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|------------------------------------|------------------|----------------------------------------------------------------------------------------------------------|
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| clear | reset | Removes the AI from the mob |
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| breakdoors | | Causes the mob to break down doors it runs into |
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| eatgrass | | Makes the mob occasionally… eat grass |
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| float | swim | Makes the mob swim in water/not sink |
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| lookatplayers | | The mob will look at nearby players |
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| opendoors | opendoor | The mob will open doors it runs into and close the door behind it |
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| closedoors | restrictopendoor | Not sure what this one does |
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| randomlookaround | lookaround | The mob will randomly look around |
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| gotospawnlocation | gotospawn | Mob will pathfind to the its spawn location |
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| fleeConditional **[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distanes greater than 5. |
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| doNothing **[Premium-only]** | | Causes the mob to do nothing if conditions are met. |
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FleeConditional Example:
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```
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... | ... | @@ -45,51 +45,51 @@ AIGoalSelectors: |
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**Creatures Only**
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| AI Goal | Aliases | Description |
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| ------------- | ---------------- | ----------------------------------------------------- |
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| avoidcreepers | | Causes the mob to avoid Creepers |
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| avoidskeletons | | Causes the mob to avoid Skeletons |
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| avoidzombies | | Causes the mob to avoid Zombies |
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| fleesun | | The mob will hide in the shade when the sun it out |
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| meleeattack | | Causes the mob to move to and melee-attack its target |
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| movetowardstarget | | Causes the mob to move towards its target |
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| randomstroll | | The mob will randomly walk around |
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| restrictsun | | In theory this will keep the mob from entering sunlight |
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| fleeplayers | runfromplayers | Causes the mob to avoid Players |
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| fleegolems | runfromgolems | Causes the mob to avoid Iron Golems |
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| fleevillagers | runfromvillagers | Causes the mob to avoid villagers |
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| fleewolves | runfromwolves | Causes the mob to avoid wolves |
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| fleefaction | runfromfaction | Causes the mob to avoid entities in a given faction |
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| spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) |
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| leapattarget | | Makes the mob leap at its target |
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| moveindoors | | |
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| movethroughvillage | | |
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| movetowardsrestriction | | |
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| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute | Makes the mob patrol between the specified locations |
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| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
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| gotoowner # | | Makes the mob move towards its owner when beyond a certain distance (defaults to 5 blocks,Notice Followrange must more than the distance between location and mob) |
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| gotoparent | | Makes the mob move towards its parent mob |
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| panicWhenOnFire | panic | Run around panicking when on fire and look for water
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| randomFly | | Fly around randomly |
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| AI Goal | Aliases | Description |
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|-------------------------------------|------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| avoidcreepers | | Causes the mob to avoid Creepers |
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| avoidskeletons | | Causes the mob to avoid Skeletons |
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| avoidzombies | | Causes the mob to avoid Zombies |
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| fleesun | | The mob will hide in the shade when the sun it out |
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| meleeattack | | Causes the mob to move to and melee-attack its target |
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| movetowardstarget | | Causes the mob to move towards its target |
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| randomstroll | | The mob will randomly walk around |
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| restrictsun | | In theory this will keep the mob from entering sunlight |
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| fleeplayers | runfromplayers | Causes the mob to avoid Players |
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| fleegolems | runfromgolems | Causes the mob to avoid Iron Golems |
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| fleevillagers | runfromvillagers | Causes the mob to avoid villagers |
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| fleewolves | runfromwolves | Causes the mob to avoid wolves |
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| fleefaction | runfromfaction | Causes the mob to avoid entities in a given faction |
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| spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) |
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| leapattarget | | Makes the mob leap at its target |
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| moveindoors | | |
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| movethroughvillage | | |
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| movetowardsrestriction | | |
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| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute | Makes the mob patrol between the specified locations |
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| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
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| gotoowner # | | Makes the mob move towards its owner when beyond a certain distance (defaults to 5 blocks,Notice Followrange must more than the distance between location and mob) |
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| gotoparent | | Makes the mob move towards its parent mob |
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| panicWhenOnFire | panic | Run around panicking when on fire and look for water |
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| randomFly | | Fly around randomly |
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**Creepers Only**
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| AI Goal | Aliases | Description |
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| ------------- | ---------------- | ----------------------------------------------------- |
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| creeperswell | creeperexplode | Make a creeper want to explode on its target. |
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| AI Goal | Aliases | Description |
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|--------------|----------------|-----------------------------------------------|
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| creeperswell | creeperexplode | Make a creeper want to explode on its target. |
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**Ranged Entities Only**
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| AI Goal | Aliases | Description |
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| ----------------- | ----------------------- | ----------------------------------------------------- |
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| arrowattack | | Projectile attack (shooting a bow for a skeleton) |
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| skeletonbowattack | bowshoot, bowmaster | Draw the bow and shoot the arrow |
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| AI Goal | Aliases | Description |
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|--------------------------------------------|---------------------|----------------------------------|
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| [rangedattack](/Mobs/ai/goals/arrowattack) | arrowattack | A basic ranged/projectile attack |
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| [bowattack](/Mobs/ai/goals/bowattack) | bowshoot, bowmaster | An advanced bow attack. |
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**Piglins and Pillagers Only**
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| AI Goal | Aliases | Description |
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| ------------- | ---------------- | ----------------------------------------------------- |
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| crossbowAttack | | attack with a crossbow |
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| AI Goal | Aliases | Description |
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|----------------|---------|------------------------|
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| crossbowAttack | | attack with a crossbow |
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**AI Target Selectors**
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---
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... | ... | @@ -114,15 +114,15 @@ SuperMob: |
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**All Creatures**
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| AI Goal | Aliases | Description |
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| ------------- | ---------------- | ----------------------------------------------------- |
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| clear | | Special Option. Clears all of the mob's AI. |
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| attacker | hurtbytarget, damager | Targets whatever attacks the mob |
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| monsters | | Targets monsters. |
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| players | | Targets players. |
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| villagers | | Targets villagers. |
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| golems | | Targets Golems. |
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| nearestConditionalTarget **[Premium-only]** | nearestConditional, nearestIf | Targets the nearest entity that meets the conditions provided. |
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| AI Goal | Aliases | Description |
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|---------------------------------------------|-------------------------------|----------------------------------------------------------------|
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| clear | | Special Option. Clears all of the mob's AI. |
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| attacker | hurtbytarget, damager | Targets whatever attacks the mob |
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| monsters | | Targets monsters. |
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| players | | Targets players. |
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| villagers | | Targets villagers. |
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| golems | | Targets Golems. |
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| nearestConditionalTarget **[Premium-only]** | nearestConditional, nearestIf | Targets the nearest entity that meets the conditions provided. |
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NearestConditionalTarget Example:
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```
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... | ... | @@ -136,13 +136,13 @@ AITargetSelectors: |
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**All Creatures(Faction Support)**
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| AI Goal | Description |
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| ------------- | ----------------------------------------------------- |
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| OtherFaction | Targets ANY entities that are in a different faction. |
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| OtherFactionMonsters | Targets any monsters that are in a different faction. |
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| OtherFactionVillagers | Targets any villagers that are in a different faction. |
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| SpecificFaction [faction_name] | Targets any entities that are in the given faction. |
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| SpecificFactionMonsters [faction_name] | Targets any monsters that are in the given faction. |
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| AI Goal | Description |
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| OtherFaction | Targets ANY entities that are in a different faction. |
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| OtherFactionMonsters | Targets any monsters that are in a different faction. |
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| OtherFactionVillagers | Targets any villagers that are in a different faction. |
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| SpecificFaction [faction_name] | Targets any entities that are in the given faction. |
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| SpecificFactionMonsters [faction_name] | Targets any monsters that are in the given faction. |
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Example:
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... | ... | @@ -155,7 +155,7 @@ This will force a mob to attack mobs only in the “undead” faction. |
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**Tameable Creatures**
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| AI Goal | Description |
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| ------------- | ----------------------------------------------------- |
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| ownerattacker | Targets whatever attacks the mob's owner. |
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| ownertarget | Targets whatever the mob's owner attacks. | |
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\ No newline at end of file |
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| AI Goal | Description |
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|---------------|-------------------------------------------|
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| ownerattacker | Targets whatever attacks the mob's owner. |
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| ownertarget | Targets whatever the mob's owner attacks. | |
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\ No newline at end of file |