... | ... | @@ -45,32 +45,32 @@ AIGoalSelectors: |
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**Creatures Only**
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| AI Goal | Aliases | Description |
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| avoidcreepers | | Causes the mob to avoid Creepers |
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| avoidskeletons | | Causes the mob to avoid Skeletons |
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| avoidzombies | | Causes the mob to avoid Zombies |
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| fleesun | | The mob will hide in the shade when the sun it out |
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| meleeattack | | Causes the mob to move to and melee-attack its target |
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| movetowardstarget | | Causes the mob to move towards its target |
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| randomstroll | | The mob will randomly walk around |
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| restrictsun | | In theory this will keep the mob from entering sunlight |
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| fleeplayers | runfromplayers | Causes the mob to avoid Players |
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| fleegolems | runfromgolems | Causes the mob to avoid Iron Golems |
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| fleevillagers | runfromvillagers | Causes the mob to avoid villagers |
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| fleewolves | runfromwolves | Causes the mob to avoid wolves |
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| fleefaction | runfromfaction | Causes the mob to avoid entities in a given faction |
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| spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) |
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| leapattarget | | Makes the mob leap at its target |
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| moveindoors | | |
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| movethroughvillage | | |
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| movetowardsrestriction | | |
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| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute | Makes the mob patrol between the specified locations |
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| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
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| gotoowner # | | Makes the mob move towards its owner when beyond a certain distance (defaults to 5 blocks,Notice Followrange must more than the distance between location and mob) |
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| gotoparent | | Makes the mob move towards its parent mob |
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| panicWhenOnFire | panic | Run around panicking when on fire and look for water |
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| randomFly | | Fly around randomly |
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| AI Goal | Aliases | Description |
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|-------------------------------------|------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| avoidcreepers | | Causes the mob to avoid Creepers |
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| avoidskeletons | | Causes the mob to avoid Skeletons |
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| avoidzombies | | Causes the mob to avoid Zombies |
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| fleesun | | The mob will hide in the shade when the sun it out |
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| meleeattack | | Causes the mob to move to and melee-attack its target |
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| movetowardstarget | | Causes the mob to move towards its target |
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| randomstroll | | The mob will randomly walk around |
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| restrictsun | | In theory this will keep the mob from entering sunlight |
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| fleeplayers | runfromplayers | Causes the mob to avoid Players |
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| fleegolems | runfromgolems | Causes the mob to avoid Iron Golems |
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| fleevillagers | runfromvillagers | Causes the mob to avoid villagers |
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| fleewolves | runfromwolves | Causes the mob to avoid wolves |
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| fleefaction | runfromfaction | Causes the mob to avoid entities in a given faction |
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| spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) |
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| leapattarget | | Makes the mob leap at its target |
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| moveindoors | | |
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| movethroughvillage | | |
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| movetowardsrestriction | | |
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| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute | Makes the mob patrol between the specified locations |
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| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
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| gotoowner # | | Makes the mob move towards its owner when beyond a certain distance (defaults to 5 blocks,Notice Followrange must more than the distance between location and mob) |
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| gotoparent | | Makes the mob move towards its parent mob |
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| panicWhenOnFire | panic | Run around panicking when on fire and look for water |
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| randomFly | | Fly around randomly |
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**Creepers Only**
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