... | ... | @@ -71,14 +71,14 @@ NPC_Steve: |
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Collidable: false
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Despawn: persistent
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Skills:
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- model{m=SteveModel;n=name} @self ~onSpawn
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- model{m=SteveModel;n=name} @self ~onLoad
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- model{m=SteveModel;n=name;save=true} @self ~onSpawn
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- cancelevent{sync=true} @self ~onDamaged
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```
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With the model mechanic the attributes are
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- `m=SteveModel` This is where the name of your model goes, for example we have `plugins/ModelEngine/Blueprints/SteveModel.bbmodel`
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- `n=name` This is the name of our [nametag bone](https://git.mythiccraft.io/mythiccraft/model-engine-4/-/wikis/Modeling/Bone-Behaviors#nametag) we created.
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- `save=true` Tells ModelEngine that the model should be preserved, even across restarts
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# Step 4 - Spawning the NPC
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... | ... | |