|
|
|
Mechanic: Threat
|
|
|
|
================
|
|
|
|
|
|
|
|
Modifies the mob's threat value towards the target. Requires the mob
|
|
|
|
have Threat Tables enabled in order to have any effect.
|
|
|
|
|
|
|
|
Attributes
|
|
|
|
----------
|
|
|
|
|
|
|
|
| Attribute | Aliases | Description | Default |
|
|
|
|
|-----------|---------|-----------------------------------------------------------|---------|
|
|
|
|
| amount | a | The amount of threat to give the target. Can be negative. | 1 |
|
|
|
|
| mode | m | Add / Remove / Multiply / Divide / Set / Reset / Forcetop | Add |
|
|
|
|
|
|
|
|
Set/reset/forcetop modes do not require the “amount=” field
|
|
|
|
|
|
|
|
Examples
|
|
|
|
--------
|
|
|
|
|
|
|
|
This example will set the nearest player's threat level to a very high
|
|
|
|
amount.
|
|
|
|
|
|
|
|
Fixate:
|
|
|
|
Skills:
|
|
|
|
- threat{amount=10000} @NearestPlayer ~onSpawn |