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  • stun

Last edited by Lxlp 5 months ago
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stun

Mechanic: Stun

Holds the target in place temporarily.

Attributes

Attribute Aliases Description Default Value
duration d The duration (in ticks) the stun will last
stopai ai Removes entity AI while stunned false
gravity g Remove gravity from target when stunned (1.9+) false
facing face, f When false, entity cannot rotate or look around when stunned false
CancelOnGiveDamage cogd Cancels the stun if the entity with the stun deals any damage to another entity. false
CancelOnTakeDamage cotd Cancels the stun if entity with the stun takes any sort of damage. false
CancelOnDeath cod Cancels the stun if the entity with the stun dies. true
CancelOnTeleport cot Cancels the stun if the entity with the stun teleports at all whether by another mechanic or server command. false
CancelOnChangeWorld cocw Cancels the stun if the entity with the stun changes worlds. (Most times applies to players) false
CancelOnSkillUse cosu Cancels the stun if the entity that is stunned uses another skill while the stun is active. false
CancelOnQuit coq Cancels the stun if the entity with the stun logs out. (Only really applies to players) true

Special Notes

This mechanic can cause Spigot to kick the player (PlayerName moved wrongly!)

Examples

Stuns the target for 3 seconds, target can rotate.

Freeze:
  Skills:
  - stun{d=60;f=true} @target
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