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Mechanic: Stun
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==============
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Holds the target in place temporarily.
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Attributes
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| Attribute | Aliases | Description | Default Value |
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|---------------------|---------|--------------------------------------------------------------------------------------------------------------|---------------|
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| duration | d | The duration (in ticks) the stun will last | |
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| stopai | ai | Removes entity AI while stunned | false |
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| gravity | g | Remove gravity from target when stunned (1.9+) | false |
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| facing | face, f | When false, entity cannot rotate or look around when stunned | false |
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| CancelOnGiveDamage | cogd | Cancels the stun if the entity with the stun deals any damage to another entity. | false |
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| CancelOnTakeDamage | cotd | Cancels the stun if entity with the stun takes any sort of damage. | false |
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| CancelOnDeath | cod | Cancels the stun if the entity with the stun dies. | true |
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| CancelOnTeleport | cot | Cancels the stun if the entity with the stun teleports at all whether by another mechanic or server command. | false |
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| CancelOnChangeWorld | cocw | Cancels the stun if the entity with the stun changes worlds. (Most times applies to players) | false |
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| CancelOnSkillUse | cosu | Cancels the stun if the entity that is stunned uses another skill while the stun is active. | false |
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| CancelOnQuit | coq | Cancels the stun if the entity with the stun logs out. (Only really applies to players) | true |
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Special Notes
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-------------
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This mechanic can cause Spigot to kick the player (PlayerName moved
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wrongly!)
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Examples
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--------
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Stuns the target for 3 seconds, target can rotate.
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Freeze:
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Skills:
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- stun{d=60;f=true} @target |