... | ... | @@ -29,9 +29,4 @@ This will set the mob level to 3 when it spawns |
|
|
This will increase the mob level by 1 each time it kills a player
|
|
|
```yaml
|
|
|
- setlevel{a=add;l=1} ~onKillPlayer
|
|
|
```
|
|
|
|
|
|
This will set the level of the mob to a random value between 1 and 5 when it spawns, plus the score of the `__GLOBAL__` fake player from the "testlevel" scoreboard. The usage of [Placeholders](/Skills/Placeholders) and [Math Operations](/Skills/Math) inside of a mechanic is **Premium Only**
|
|
|
```yaml
|
|
|
- setlevel{a=set;l="<random.1to5> + <global.score.testlevel>"} @self ~onSpawn
|
|
|
``` |
|
|
\ No newline at end of file |