Mechanic: SetCollidable
Sets if the target of the mechanic should have a collidable hitbox or not.
The result is equivalent to the Collidable Option.
Attributes
Attribute | Aliases | Description | Default Value |
---|---|---|---|
collidable | state, value, c | Sets if the mob is collidable or not | false |
Examples
In this example, the mob will permanently become not collidable once it receives a source of damage
ExampleMob:
Type: ZOMBIE
Skills:
- setcollidable{c=false} @self ~onDamaged
In this example, the mob will apply an aura to itself. For the duration of the aura, the mob will be non collidable.
ExampleMob:
Type: ZOMBIE
Skills:
- aura{d=100;rd=true;ms=1;
onStart=[
- setcollidable{c=false} @self
];
onEnd=[
- setcollidable{c=true} @self
]} @self ~onDamaged