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  • raytrace

Last edited by Lxlp 2 months ago
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raytrace

Mechanic: Raytrace

Traces a ray to the target. [This is a premium-only mechanic.]

Attributes

Attribute Aliases Description Default Value
entityskill eskill, es skill used if it hits an entity (?)
locationskill lskill, ls skill used if it hits a location(?)
maxdistance distance, md, d max distance to trace 50
raywidth rw, w Width of the ray traced 0.2
ignorepassableblocks ignorepassable, ip ignores collision of passable blocks (?) true
fluidcollisionmode fcm enables collision with fluid blocks (Never/always?) NEVER
accuracy ac, a spread of the traced ray 1
verticalnoise vn vertical spread of the ray 0
horizontalnoise hn horizontal spread of the ray 0
raytraceConditions rc, rcon, rconditions Conditions applied to the raytraced target NONE

Examples

  - raytrace{
      entitySkill=[
        - damage{amount=20}
      ];
      locationSkill=[
        - particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
      ];
      raytraceConditions=[
        - samefaction false
      ]} @targetlocation ~onUse
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