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  • raytrace

Last edited by Lxlp 2 months ago
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raytrace

Mechanic: Raytrace

Traces a ray to the target. [This is a premium-only mechanic, sync must be "true".]

Attributes

Attribute Aliases Description Default Value
entityskill eskill, es skill used if it hits an entity (?)
locationskill lskill, ls skill used if it hits a location(?)
maxdistance distance, md, d max distance to trace 50
raywidth rw, w Width of the ray traced 0.2
ignorepassableblocks ignorepassable, ip ignores collision of passable blocks (?) true
fluidcollisionmode fcm Determines the collision behaviour when fluids get hit during ray tracing NEVER
accuracy ac, a spread of the traced ray 1
verticalnoise vn vertical spread of the ray 0
horizontalnoise hn horizontal spread of the ray 0
raytraceConditions rc, rcon, rconditions Conditions applied to the raytraced target NONE

Examples

  - raytrace{
      entitySkill=[
        - damage{amount=20}
      ];
      locationSkill=[
        - particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
      ];
      raytraceConditions=[
        - samefaction false
      ]} @targetlocation ~onUse
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