Mechanic: Velocity
Modifies the velocity of the calling Projectile or Missile. In this context, it works the same as the Velocity mechanic.
Attributes
Attribute | Aliases | Description | Default Value |
---|---|---|---|
mode | m | The operation to perform. Can be SET, ADD, REMOVE, DIVIDE, or MULTIPLY. | SET |
velocityx | vx, x | Velocity on the x-axis. Can be negative. | 1 |
velocityy | vy, y | Velocity on the y-axis. Can be negative. | 1 |
velocityz | vz, z | Velocity on the z-axis. Can be negative. | 1 |
relative | If the change in velocity should be relative to the projectile's facing direction. In this instance, the x axis becomes forward/backward , y becomes up/down and z becomes left/right
|
true |
Examples
Projectile-onTick:
Conditions:
- chance{chance=0.1} true
Skills:
- projectilevelocity{mode=ADD;vz=0.3}