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  • onattack

Last edited by Lxlp 2 months ago
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onattack

Mechanic: onAttack

Applies an aura to the target that triggers a skill when they damage something. Can use any aura attribute

Attributes

Attribute Aliases Description Default Value
onHit oH Skill to execute if the target hits something NONE
cancelEvent cE Whether or not to cancel the event that triggered the aura false
damageAdd add, a An optional static increase to the original hit's damage 0
damageMultiplier multiplier, m An optional multiplier on the original hit's damage to the original hit's damage 1

Examples

  Skills:
  - onAttack{oH=SuperPunch;cE=true;auraname=MyAura}
  - ...
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