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  • endprojectile

Last edited by Lxlp 2 months ago
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endprojectile

Mechanic: End Projectile

Terminates the projectile this mechanic has been called from, activating its onEnd skill in the process.

Attributes

Attribute Alias Description
none none none

Examples

Mob file

Mob:
  Type: HUSK
  Skills:
  - skill{s=ExplodingProjectile} @target ~onTimer:20
  - aura{auraName=explode;d=2} @self ~onTimer:200

Skill file

ExplodingProjectile:
  Skills:
  - projectile{onTick=ExplodingProjectile_Tick;onEnd=ExplodingProjectile_End;v=4;i=1;hp=false;sb=false;se=false;d=200}
ExplodingProjectile_Tick:
  Skills:
  - effect:particles{p=flame;amount=20;speed=0;hS=0.2;vS=0.2} @origin
  - sound{s=entity.blaze.burn;v=0.5} @origin
  - damage{a=2} @EntitiesNearOrigin{r=2}
  - endprojectile ?hasaura{auraName=explode}
ExplodingProjectile_End:
  Skills:
  - damage{a=20} @EntitiesNearOrigin{r=5}
  - throw{fromorigin=true} @EntitiesNearOrigin{r=5}
  - effect:explosion @origin
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