Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 132
    • Issues 132
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • damage

Last edited by Lxlp 2 months ago
Page history
This is an old version of this page. You can view the most recent version or browse the history.

damage

Mechanic: Damage

Damages the targeted entity.

Attributes

Attribute Aliases Description Default
amount a The amount of damage to deal 1
ignoreArmor ia Whether or not to ignore armor, but will still use enchantment modifiers when calculating total damage false
preventknockback pkb, pk Whether or not to prevent knockback false
preventimmunity pi Whether or not to ignore immunities false
element type Sets the type of damage to be inflicted false
damagecause cause Sets the damage cause for this damage mechanic.
(This option is only available for 1.17+)
entity_attack
ignoreenchants ie Whether or not to ignore enchantments when calculating total damage.
(This option is only available for 1.19+)
false

DamageCause

This attribute is only available in newer MM 5.0 builds. All available damage causes can be found on spigot javadocs

Note: Only entity_attack, entity_sweep_attack, thorns, sonic_boom, entity_explosion, and projectile will return an entity damager, meaning that <trigger.name> will not return "Unknown".

Elements

As seen above, the damage mechanic offers the ability to set an "element" for the damage, like so:

- damage{amount=10;element=FIRE} @target ~onUse
- damage{amount=10;element=ICE} @target ~onUse

This element can buy named anything, and can be used in a mob's DamageModifiers to alter resistance to the damage type as needed:

DamageModTest: 
  Type: COW 
  DamageModifiers:
    - LIGHTNING 0.1
    - FIRE 2.0
    - AIR 1.0
    - ICE 0.5 
  Skills:
    - message{m="Damaged by <skill.var.damage-type> for <skill.var.damage-amount>"} @PIR{r=50} \~onDamaged

These options can also be used in the "onDamaged" aura, using the damageMods="FIRE 0.5" attribute.

Examples

  Skills:
  - damage{amount=20;ignoreArmor=true} @target ~onTimer:20

This skill above does 20 damage (10 hearts), ignoring armor, to the mob's target every 1 second (20 ticks).

FreezeBlast:
  Skills:
  - effect:sound{s=block.fire.extinguish;v=1;p=0.5} @PIR{r=6}
  - effect:particles{p=explode;a=8;vs=0.5;hs=0.5;s=0;y=1;repeat=5;repeatInterval=20} @PIR{r=6}
  - effect:particles{p=drip_water;a=10;vs=0.5;hs=0.5;s=0;y=1;repeat=5;repeatInterval=20} @PIR{r=6}
  - potion{t=SLOW;d=120;l=6} @PIR{r=6}
  - damage{a=120;pkb=true} @PIR{r=6}

A more complex use of the damage mechanic can give illusions of say Ice attacks like the example above. Which uses effects to make the targets of the mob appear as if they were frozen by using particles (On a repeating interval to create a sort of lingering frost effect as well) and inflicting Slowness level 7 (which is -105% movement speed.) slowing the mob to a halt. Additionally, the mechanic inflicts 120 damage (60 hearts) to players within 6 blocks.

Examples(Requires Premium)

  Skills:
  - damage{amount=<caster.var.somevariable> * 0.5 + 1} @target ~onTimer:20

This skill above does "<caster.var.somevariable> * 0.5 + 1" damage if the varibute: <caster.var.somevariable>'s value is 5,this mechaine will does 3.5 damage

Clone repository
  • Home
  • Changelogs
  • Premium Features
  • Commands and Permissions
  • FAQ / Common Issues
  • Mythic Add-ons
  • Compatible Plugins
  • API Information
  • Packs

Mobs

  • Overview
  • Mob Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Extra: Disguises
  • Extra: ModelEngine

Skills

  • Overview
  • Mechanics
  • Effects
  • Targeters
  • Triggers
  • Conditions
  • Placeholders
  • Variables
  • Math

Items

  • Overview
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers

Drops & DropTables

Spawning

  • Spawners
  • Random Spawns

Examples