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A missile that chains between entities. This is a **Premium-Only** mechanic!
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## Description
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Shoots a chaining homing missile at the target
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---
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> **This is a [Premium-Only] mechanic!**
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This mechanic inherits all attributes from the [missile](/skills/mechanics/missile) and [projectile](/skills/mechanics/projectile) mechanics.
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**Attributes**
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## Attributes
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| Attribute | Aliases | Description | Default |
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| Attribute | Alias | Description | Default Value |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| --------- | ----- | ----------- | ------------- |
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| bounces | b | How many times the chain should bounce | 2 |
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| bounces | b | How many times the chain should bounce | 2 |
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| radius | r | How far the skill will bounce to a new target | 5 |
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| bounceradius | bouncerange, radius, range, r | How far the skill will bounce to a new target | 5 |
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| returnToCaster | rtc | If the missile should return to the caster | false |
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| returnToCaster | return, rtc | If the missile should return to the caster | false |
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| bounceConditions | | The conditions for the skill to bounce, similar to the [chain](/skills/mechanics/chain) mechanic | NONE |
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| bounceConditions | conditions, cond, c | The conditions for the skill to bounce, similar to the [chain](/skills/mechanics/chain) mechanic | |
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> This mechanic inherits every attribute of the [Missile](Skills/Mechanics/Missile) mechanic
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---
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Added in MM 4.12
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---
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**Examples**
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## Examples**
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```yaml
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```
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## Mob.yml ##
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## Mob.yml ##
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Skills:
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Skills:
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- skill{s=ChainMissile} @target ~onTimer:200
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- skill{s=ChainMissile} @target ~onTimer:200
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```
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```yaml
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## Skills.yml ##
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## Skills.yml ##
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ChainMissile:
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ChainMissile:
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Skills:
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Skills:
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... | @@ -37,3 +32,11 @@ CM_oH: |
... | @@ -37,3 +32,11 @@ CM_oH: |
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Skills:
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Skills:
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- damage{a=1;pkb=true}
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- damage{a=1;pkb=true}
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```
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```
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## Aliases
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- [x] cmi
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<!-- LINKS -->
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[Premium-Only]: Premium-Features |
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\ No newline at end of file |