Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 132
    • Issues 132
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • basedamage

Last edited by Lxlp 5 months ago
Page history
This is an old version of this page. You can view the most recent version or browse the history.

basedamage

Mechanic: BaseDamage

Added in version 2.3

Damages the target entity for a percentage of the mob's damage stat.

Attributes

Attribute Aliases Description Default
multiplier m The percentage of damage to deal [1] 1
ignoreArmor ia Whether or not to ignore armor false
preventknockback pkb, pk Whether or not to prevent knockback false
preventimmunity pi Whether or not to ignore immunities false

Examples

This example will make the mob deal 150% of its original damage to its target when its being attacked. In this case it would deal 15 damage, since the mob's base-damage is 10.

  AMob:
    Type: HUSK
    Damage: 10
  Skills:
  - basedamage{m=1.5} @target ~onDamaged

[1] 1 = 100%, 0.5 = 50% and so-on

Clone repository
  • Home
  • Changelogs
  • Premium Features
  • Commands and Permissions
  • FAQ / Common Issues
  • Mythic Add-ons
  • Compatible Plugins
  • API Information

Mobs

  • Overview
  • Types
  • Mob Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Extra: Disguises
  • Extra: MiniaturePets

Skills

  • Overview
  • Mechanics
  • Effects
  • Targeters
  • Triggers
  • Conditions
  • Placeholders
  • Variables

Items & Drops

  • Drops and Drop Tables
  • Options
  • Attributes
  • Common Item ID's
  • Enchantments
  • Potions
  • Banner Layers

Spawning

  • Spawners
  • Random Spawns