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## Description
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## Description
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Sets the world's time. Depending on the attributes used, the change in time can be absolute or relative to the target player.
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Sets the world's time. Depending on the attributes used, the change in time can be absolute or relative to the target player.
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Time mechanics must be synced to function. "sync=true;"
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## Attributes
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## Attributes
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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... | @@ -29,10 +31,10 @@ MidnightAura: |
... | @@ -29,10 +31,10 @@ MidnightAura: |
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Skills:
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Skills:
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- aura{auraName=midnight;i=1;ms=1;rd=true;
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- aura{auraName=midnight;i=1;ms=1;rd=true;
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onTick=[
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onTick=[
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- time{mode=SET;a=18000;personal=true;relative=false} @self
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- time{mode=SET;a=18000;personal=true;relative=false;sync=true} @self
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];
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];
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onEnd=[
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onEnd=[
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- time{mode=RESET} @self
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- time{mode=RESET;sync=true} @self
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]} @self
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]} @self
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```
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```
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... | | ... | |