... | @@ -6,7 +6,7 @@ Time mechanics must be synced to function. "sync=true;" |
... | @@ -6,7 +6,7 @@ Time mechanics must be synced to function. "sync=true;" |
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## Attributes
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## Attributes
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| mode | m | The mode used in the time mechanic. Can be ADD/SET/RESET | ADD |
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| mode | m | The mode used in the time mechanic. Can be ADD/SET/RESET | ADD<!--type:Time_Mode-->|
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| amount | ticks, t, amt | The amount of ticks by which the time will be changed | 20 |
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| amount | ticks, t, amt | The amount of ticks by which the time will be changed | 20 |
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| personal | | Sets whether to change the global time or the player's client time | false |
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| personal | | Sets whether to change the global time or the player's client time | false |
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| relative | | Sets whether to keep the player's time synchronized to its world time with an offset | true |
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| relative | | Sets whether to keep the player's time synchronized to its world time with an offset | true |
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... | | ... | |