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# 5.8.0 (Dev Builds)
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## Items
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- Added Food components for items, enabling the creation of edible items:
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  ```yaml
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  NetheritePops:
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    Material: NETHERITE_SCRAP
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    Display: 'Delicious Scraps'
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    Food:
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      Nutrition: 2
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      Saturation: 2
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      EatSeconds: 2
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      CanAlwaysEat: true
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      Effects:
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      - regeneration{duration=60}```
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# 5.7.2
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## General
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- Added `ThreadPoolSize` option in `config-general.yml` to limit the number of async threads used by Mythic. Defaults to -1 (no limit).
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- Added `toggleTimer` utility command.
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- Added `-p` option to `spawner create` and `spawner move` commands, to create/move at the player's location.
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## Mechanics
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### Projectiles
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- Upgraded MEG bullet type for projectiles.
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- Added bullet-related options for MEG projectiles: `bulletScale`, `bulletColor`, `bulletGlowing`, `bulletGlowColor`.
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### Variables
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- Added `DOUBLE` variable type.
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## Targeters
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- Added `usePitch=true` option to `@EntitiesInCone` targeter.
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## Random Spawners
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- Allow placeholders in random spawner levels.
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## Placeholders
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Added <caster.type> and <caster.type.name> placeholders.
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## Bugs / Other
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- Added some new features to the `CustomComponentRegistry` API.
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- Moved data tags for items to use PDC instead of NBT, fixing issues with Spigot deserialization on 1.21.
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- Fixed a loading issue with parent stats.
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- Fixed StackOverflowError that could occur with stats.
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- Fixed broken parent placeholders.
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- Fixed a calculation error in EntitiesInCone for range.
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- Fixed missing caster placeholders and added c. aliases.
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- Fixed entity_effect/mobSpell particle issues.
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- Fixed NPE in BukkitItemStack.
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- Fixed NPE in auras.
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- Fixed NPE when signaling mobs from console.
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- Fixed skill parameters not being passed to skills called by condition actions.
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- Fixed empty lines in drop ChatMessages not showing up.
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- Fixed a memory leak caused by usages of entity metadata.
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- Fixed a bug with onSpawnOrLoad event not firing.
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- Fixed error spam with particles introduced in previous builds.
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- Fixed plugin not loading on 1.19.4.
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- Fixed invalid particle data causing issues.
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- Fixed y out-of-bounds error for max world height calculations.
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- Fixed an issue with threat tables where NPE and calculation errors were occurring.
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- Fixed the setName mechanic looping issue by changing <caster.name> to <caster.type.name>.
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- Fixed issues with lootsplosions causing items to not stack.
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# 5.7.1
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# 5.7.1
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## General
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## General
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- Added 1.21.1 support
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- Added 1.21.1 support
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