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4.5.9
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=====
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- Backported more bug fixes for item importing
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4.5.1-4.5.8
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===========
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- Backported support for WorldGuard 6 on 1.8-1.12
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- Backported another bug fix for item importing
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- Fixed bugs with item importing
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- Fixed several bugs with the API
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- Backported more API changes to 4.5.X
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- Backported various bug fixes
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- Backported latest API changes to 4.5.X
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- Fixed several bugs with items
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- Built against latest WorldGuard 7.0 dev builds
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- Fixed several other minor bugs
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- Fixed item names not processing special characters correctly
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- Optimized mob spawning a bit
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- Fixed some formatting in error messages
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- Fixed an incompatibility with Artifacts
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4.5.0
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=====
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General
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-------
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- Added support for Minecraft 1.13 and 1.13.1
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- Massive internal update to allow backwards compatibility with
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pre-1.13 servers
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- Improved error catching with more informative error messages
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- Changed config loader to only load .yml and .txt config files
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- Improved some of the example files
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Commands
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--------
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- Added -p flag to killall command to kill persistent mobs
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- Added version command
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- Added some new testing commands
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Mobs
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----
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### General
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- Added Adult and Baby options for ageable animals.
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- Age will no longer override on offspring unless configured to.
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### New: Baby\_Drowned
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### New: Cod
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### New: Drowned
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### New: Donkey
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- Now separate from Horse
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- Includes options: Saddled, CarryingChest, Tamed
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### New: Dolphin
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### New: Mule
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- Now separate from Horse
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- Includes options: Saddled, CarryingChest, Tamed
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### New: Phantom
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- Includes Size option to modify phantom size
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### New: PufferFish
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### New: Salmon
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.
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### New: Skeletal\_Horse
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- Now separate from Horse
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- Includes options: Saddled, Tamed
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### New: TropicalFish
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- Includes options: Pattern, PatternColor, and BodyColor
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### New: Turtle
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- Includes options: Age, Agelock
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### New: Zombie\_Horse
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- Now separate from Horse
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- Includes options: Saddled, Tamed
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### Armor Stands
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- ArmorStand mobs now use Degrees for poses instead of radians
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### Falling Block
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- Added option **Options.DropsItem: \[true/false\]**, defaults to true
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- Added option **Options.HurtsEntities: \[true/false\]**, defaults to
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true
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### Iron Golem
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- Added option **Options.PlayerCreated: \[true/false\]**, defaults to
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false
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### Sheep
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- Added option **Options.Sheared: \[true/false\]**, defaults to false
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### Snow Golem
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- Added option **Options.Derp: \[true/false\]**, defaults to false
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### Villager
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- Added option **Options.HasTrades: \[true/false\]**, defaults to
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false
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Skills
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------
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### Particle Effects
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- Added particles **squid\_ink**, **bubble\_pop**, **current\_down**,
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**bubble\_column**, **nautilus**, **dolphin**
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- Added **size** option to reddust particle
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- Added **material** option for **item\_crack**, **block\_crack**
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particles
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### Potion
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- Added potion effects CONDUIT\_POWER, DOLPHINS\_GRACE, SLOW\_FALLING
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### Velocity
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- Add operators "REMOVE" and "DIVIDE"
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Conditions
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----------
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### NEW: Cuboid
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Checks if a target entity is within the defined cuboid represented by
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location1 and location2.
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- \- cuboid{location1=x,y,z;location2=x,y,z;world=world}
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### NEW: LastDamageCause
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Checks the entity's last damage cause
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Conditions:
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- lastdamagecause ENTITY_ATTACK
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<https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html>
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### NEW: Pitch
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Checks the target entity's pitch
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TargetConditions:
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- pitch 20to40
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- pitch <100
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### NEW: Wearing
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Condition to check the armor slots of living entities for normal or
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mythic items
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TargetConditions:
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- wearing{slot=helmet;material=DIAMOND_HELMET} true
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- wearing{slot=chestplate;mmitem=AnItem}
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Slots are helmet, chestplate, leggings, and boots
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### NEW: Yaw
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Checks the target entity's yaw
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TargetConditions:
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- yaw >50
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- yaw 50to100
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### Stance
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- Add option **strict=true/false** (false by default)
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Targeters
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---------
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### General
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- Vanilla targeters have been deprecated and removed.
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### Target Limits
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All entity targeters now support target limits. With this you can limit
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how many things you target, including the order in which they are
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selected.
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This is done with the options:
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- limit=\#
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- sort=X
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Lets say you want your ability to only target the 2 nearest players
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within 30 yards. To do this, you'd simply set the limit 2 to and sort by
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nearest:
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- **@PlayersInRadius{r=30;limit=2;sort=NEAREST}**
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Currently sort can have the following values:
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- NONE *(usually sorts by how long the entity has existed)*
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- RANDOM
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- NEAREST
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- FURTHEST
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Items
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- This update includes a built-in item converter that allows all
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legacy material names and data values to continue to be used.
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- Old items should not require updating, but we make no promises as
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there may be some fringe cases we missed.
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- Added **Durability** field for items that can have durability
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### Potions
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Added potion effects CONDUIT\_POWER, DOLPHINS\_GRACE, SLOW\_FALLING for
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potion items
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Compatibility
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-------------
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- Updated to be compatible with WorldGuard 7.0.0-beta1
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- Updated to latest LibsDisguises
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- Updated to use the new MPets API
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- Removed BarAPI support
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### LibsDisguises
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- Added support for custom LibsDisguises disguises w/ Disguise.Type:
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name
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- If Disguise.Type does not match a known entity type, MM will ask
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LibsDisguises for any custom types defined in disguises.yml
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Bug Fixes/Other
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---------------
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- Show build number on plugin startup
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- Fixed many instances where bad configs would cause the plugin to not
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load
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- Fixed NPE in RandomMessage Mechanic
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- Fixed NPE with Get Egg Command tab completion
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- Fixed console warning when AIR used for blockmask
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- Numerous bug fixes for skill mechanic parsing
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- Fixed console error caused by boss bars
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- Fixes for ParticleBox effect
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- Fixed projecitles not obeying StopAtBlock option
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- Fixed bugs with ThreatTable API
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- Fixed conditionVar not working with Currency condition
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- Fixed MythicItem drops not dropping correct amount
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- Fixed Tropical Fish options not applying
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- Fixed NPEs in random spawns
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- Fixed sound mechanic being case-sensitive on 1.13+
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- Fixed and improved positioning of prison mechanicc
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- Fixed RandomSpawn ADD not working on 1.13+
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- Fixed ArmorStand HasGravity option working backwards
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- Fixed @Cone targeter positioning the cone thousands of blocks away
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- Countless other bug fixes we forgot about |